Visualization Library Alpha 2.1 (Default branch)


 
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Old 01-12-2009
Visualization Library Alpha 2.1 (Default branch)

Visualization Library is a C++ middleware for 2D/3D graphics applications based on the industry standard OpenGL 2.1. It supports advanced features like OpenGL Shading Language, Frame Buffer Objects, Multiple Render Targets, Vertex and Pixel Buffer Objects, KdTree/AABB frustum culling, a multilingual Unicode-based text engine, advanced texturing, DDS cubemaps, mipmaps, compressed textures, and much more. Visualization Library can be especially useful in 3D/2D scientific visualization, virtual reality, augmented reality, visual simulation, data visualization, presentations, multimedia applications, special effects, and 3D/2D games. License: GNU General Public License v3 Changes:
VBO and Geometry usage were fixed. The morphing mesh class was updated. The TextStream classes were unified. An Actor rendering callback mechanism was added. The deprecated Actor subclasses were removed. Primitive sorting mechanics were unified. Object constness is enforced during rendering. Image

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GLCOMPILESHADER(3G)						    OpenGL 3.3						       GLCOMPILESHADER(3G)

NAME
glCompileShader - Compiles a shader object C SPECIFICATION
void glCompileShader(GLuint shader); PARAMETERS
shader Specifies the shader object to be compiled. DESCRIPTION
glCompileShader compiles the source code strings that have been stored in the shader object specified by shader. The compilation status will be stored as part of the shader object's state. This value will be set to GL_TRUE if the shader was compiled without errors and is ready for use, and GL_FALSE otherwise. It can be queried by calling glGetShader() with arguments shader and GL_COMPILE_STATUS. Compilation of a shader can fail for a number of reasons as specified by the OpenGL Shading Language Specification. Whether or not the compilation was successful, information about the compilation can be obtained from the shader object's information log by calling glGetShaderInfoLog(). ERRORS
GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL. GL_INVALID_OPERATION is generated if shader is not a shader object. ASSOCIATED GETS
glGetShaderInfoLog() with argument shader glGetShader() with arguments shader and GL_COMPILE_STATUS glIsShader() SEE ALSO
glCreateShader(), glLinkProgram(), glShaderSource() COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLCOMPILESHADER(3G)