Robocode is a Java programming game, where the goal is to develop a robot battle tank to battle against other tanks. The robot battles are running in real-time and on-screen. The motto of Robocode is: Build the best, destroy the rest!
i booted into maintenance mode
boot -- -s
from the console
I got the
Root password for system maintenance (control-d to bypass)
I did control -d
and then logged in
it told me that I was booting into boot -s
but after I did a control -d and logged in
who -r shows
... (9 Replies)
Hi Guys
i wonder if anyone can help. i want to create a script that checks multiple servers for disk space availible, cpu usage for past 24 hours. as well as check if all the hardware components are still doing their jobs. i will be doing this in the tcsh, can anyone help? OS = Sun Solaris 5.10... (2 Replies)
hELLO PEOPLE I AM DETECTING IN THE MIRROR ON MY SPARC THAT IS A DISK ASKING FOR MAINTENANCE.
d0: Mirror
Submirror 0: d10
State: Needs maintenance
Submirror 1: d20
State: Needs maintenance
Pass: 1
Read option: roundrobin (default)
Write option: parallel... (0 Replies)
How are libraries created and maintained? I tried the following to add prog.o to an existing library
ar -r library.so prog.o
but the output is "File format not recognized", on the other hand
nm --print-armap library.so
does print a table of contents. (2 Replies)
I gurus of Solaris,
I need to do a Procedure concerning in the Maintenance of Solaris Server.
What are the parameters that I must be see Periodically in a Server.
For example the space I (df -h) must be each week.- In this server exist a Database aplication (Oracle), and log's that increase or... (4 Replies)
Hello
I have a question.
I have several box with
$ oslevel -s
5300-06-01-0000
My questions are:
1.-How long I can keept my actual technology level (in time) before I updated to the next technology level?
My other question is If I have to update to the next technology level.
... (2 Replies)
Hi there,
It's my first time here. I have an hard drive need a maintenance.
here the result of metastat :
Sun Microsystems Inc. SunOS 5.9 Generic May 2002
host2{11}: metastat
d1: RAID
State: Needs Maintenance
Invoke: metareplace d1 c2t2d0s1 <new device>
Interlace:... (3 Replies)
Hello All
Here I am using Sun V880 server which have discsuit pack of 8 discs with 2 sub mirrors each.
Everything was fine for the last 1 year. Now I am getting problem of taking backup of the server. After analysis what I got that each 2nd submirrors are in NEEDS MAINTENANCE status.
What... (5 Replies)
How do I go about doing this??? Is there something to it other than cleaning up useless files?? if you have knowledge concerning this, please give your suggestions
also, is it possible or safe to compress an entire filesystem. how do you go about doing this??? any information is appreciated (7 Replies)
realtimebattle(6) RealTimeBattle realtimebattle(6)NAME
RealTimeBattle - a robot programming game
SYNOPSIS
realtimebattle [-n|-c|-d|-D debug-level] [-g] [-o option-file] [-l logfile] [-t tournament-file] [-s statistics-file] [-p port-number]
realtimebattle --replay logfile [-p port-number]
realtimebattle -h | --help
realtimebattle -v | --version
DESCRIPTION
RealTimeBattle is a programming game, in which robots controlled by programs compete against each other. The goal is to destroy the ene-
mies, using the radar to examine the environment and the cannon to shoot.
Even though the environment the robots are moving in is fairly simple, it is far from easy to construct an intelligent robot-program. Real-
TimeBattle is constructed to be easy to use, flexible and fast. The intention is that the program could be used for learning programming
languages, as a test for intelligent algorithms or just as a game to play and enjoy.
Here is a list of features of RealTimeBattle:
o Game progresses in real time, with the robot programs running as child processes to RealTimeBattle.
o The robots communicate with the main program using the standard input and output.
o Robots can be constructed in almost any programming language.
o Any number of robots can compete simultaneously if allowed by operating system and hardware.
o A simple messaging language is used for communication, which makes it easy to start constructing robots.
o Robots behave like a real physical object.
o Own arenas can be created.
o The simulation environment is highly configurable.
o It is possible to connect external clients to the simulation server.
o Basic team support is directly integrated in the game, sophisticated team play available due to team frameworks.
o RealTimeBattle is distributed under the General Public License (GPL).
OPTIONS --debug_mode, -d
debug mode
--debug_level 0-5, -D 0-5
sets the initial debug level. implies -d
--normal_mode, -n
normal mode (default)
--competition_mode, -c
competition mode
--no_graphics, -g
no graphics will be displayed
--option_file file, -o file
selects option-file (default: $HOME/.rtbrc)
--log_file file, -l file
make log file, if 'file' is '-' the log is sent to STDOUT
--tournament_file file, -t file
specify a tournament file to autostart a tournament
--statistics_file file, -s file
file to print the statistics to when autostarting
--message_file file, -m file
redirect messages to 'file'.
'-' as 'file' is equivalent to STDOUT. If both log and messages are send to STDOUT, '-m' will be ignored
--replay file, -r file
a log file to replay. if '-' is specified as file, input is taken from STDIN
--help, -h
prints this message
--version, -v
prints the version number
--port_number, -p
specifies the port for remote clients (default is 32134) (only available if compiled with --enable-network)
EXAMPLES
realtimebattle
Just start RealTimeBattle in normal mode with graphical user interface and listening for remote clients on port 32134 (if compiled
with --enable-network).
realtimebattle -D 5
Enable full debugging output. Note that this is also useful for debugging robots, because the debug level is sent to the robots as a
game option.
realtimebattle -c -g -o option-file -t tournament-file -l logfile -s statistics-file
A typical competition start of RealTimeBattle. There will be no graphical user interface and the results of the competion will be
written to logfile and statistics-file.
FILES
/usr/share/doc/realtimebattle
/usr/lib/realtimebattle/Arenas
/usr/lib/realtimebattle/Robots
/usr/include/realtimebattle/Messagetypes.h
SEE ALSO
The full documentation for RealTimeBattle is maintained as an SGML manual and should have been installed together with the program in vari-
ous formats. You may have a look at the project website, which also contains the documentation: http://realtimebattle.sourceforge.net/
MAINTAINER
The current maintainer of the RealTimeBattle project is Johannes Nicolai <jonico@users.sourceforge.net>. Feel free to contact him and the
other developers at the source forge project page: http://sourceforge.net/projects/realtimebattle/
BUGS
If you find anything in this package which doesn't work, appears strange, is missing, is spellt wrong or is just confusing, don't hesitate
to send in a bug report to the Sourceforge Bug Tracker at: http://sourceforge.net/tracker/?group_id=561
AUTHOR
This manual page was written by Falko Menge <fakko@users.sourceforge.net> and is part of RealTimeBattle.
1.0.8 2006-01-25 realtimebattle(6)