Game & Watch Simulator is a generic engine for simulation of Game & Watch games, starting with ports of the Madrigal Game & Watch Simulators (http://www.madrigaldesign.it/sim/). It is designed to run anywhere SDL is available, with emphasis on handheld machines.
Hi.
I am just making first steps in Linux POSIX programming. I have read some tutorials on processes, signals and sockets (thanks Beej!), so some basic knowledge I have already got.
I want to write some very basic game server. My idea is to have main process, which is waiting for new players. If... (7 Replies)
glutGameModeGet(3GLUT) GLUT glutGameModeGet(3GLUT)NAME
glutGameModeGet - retrieves GLUT device information represented by integers.
SYNTAX
int glutGameModeGet(GLenum info);
ARGUMENTS
info Name of game mode information to retrieve.
GLUT_GAME_MODE_ACTIVE
Non-zero if GLUT's game mode is active; zero if not active. Game mode is not active initially. Game mode becomes active when glu-
tEnterGameMode is called. Game mode becomes inactive when glutLeaveGameMode is called.
GLUT_GAME_MODE_POSSIBLE
Non-zero if the game mode string last specified to glutGameModeString is a possible game mode configuration; zero otherwise. Being
"possible" does not guarantee that if game mode is entered with glutEnterGameMode that the display settings will actually changed.
GLUT_GAME_MODE_DISPLAY_CHANGED should be called once game mode is entered to determine if the display mode is actually changed.
GLUT_GAME_MODE_WIDTH
Width in pixels of the screen when game mode is activated.
GLUT_GAME_MODE_HEIGHT
Height in pixels of the screen when game mode is activated.
GLUT_GAME_MODE_PIXEL_DEPTH
Pixel depth of the screen when game mode is activiated.
GLUT_GAME_MODE_REFRESH_RATE
Screen refresh rate in cyles per second (hertz) when game mode is activated. Zero is returned if the refresh rate is unknown or
cannot be queried.
GLUT_GAME_MODE_DISPLAY_CHANGED
Non-zero if entering game mode actually changed the display settings. If the game mode string is not possible or the display mode
could not be changed for any other reason, zero is returned.
DESCRIPTION
glutGameModeGet retrieves GLUT game mode information represented by integers. The info parameter determines what type of game mode informa-
tion to return. Requesting game mode information for an invalid GLUT game mode information name returns negative one.
SEE ALSO
glutGet, glutDeviceGet, glutLayerGet, glutGameModeString, glutEnterGameMode, glutLeaveGameMode
AUTHOR
Mark J. Kilgard (mjk@nvidia.com)
GLUT 3.7 glutGameModeGet(3GLUT)