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glbindsampler
GLBINDSAMPLER(3G) OpenGL 3.3 GLBINDSAMPLER(3G)
NAME
glBindSampler - bind a named sampler to a texturing target
C SPECIFICATION
void glBindSampler(GLuint unit, GLuint sampler);
PARAMETERS
unit
Specifies the index of the texture unit to which the sampler is bound.
sampler
Specifies the name of a sampler.
DESCRIPTION
glBindSampler binds sampler to the texture unit at index unit. sampler must be zero or the name of a sampler object previously returned
from a call to glGenSamplers(). unit must be less than the value of GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.
When a sampler object is bound to a texture unit, its state supersedes that of the texture object bound to that texture unit. If the
sampler name zero is bound to a texture unit, the currently bound texture's sampler state becomes active. A single sampler object may be
bound to multiple texture units simultaneously.
NOTES
glBindSampler is available only if the GL version is 3.3 or higher.
ERRORS
GL_INVALID_VALUE is generated if unit is greater than or equal to the value of GL_MAX_COMBIED_TEXTURE_IMAGE_UNITS.
GL_INVALID_OPERATION is generated if sampler is not zero or a name previously returned from a call to glGenSamplers(), or if such a name
has been deleted by a call to glDeleteSamplers().
ASSOCIATED GETS
glGet() with argument GL_SAMPLER_BINDING
SEE ALSO
glGenSamplers(), glDeleteSamplers(), glGet(), glSamplerParameter(), glGetSamplerParameter(), glGenTextures(), glBindTexture(),
glDeleteTextures()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
OpenGL 3.3 03/08/2011 GLBINDSAMPLER(3G)