EmptyCrate Game Engine 4 (Default branch)


 
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Old 10-27-2008
EmptyCrate Game Engine 4 (Default branch)

EmptyCrate Game Engine allows for the creation of first person 2d adventure games using a Drupal module. Once the game is written it is rendered using a Flash 9 application embedded in the Drupal page, making the adventure game instantly available to virtually anyone with an Internet enabled device. The engine represents the culmination of several years of ideas which finally were able to come together with the right combination of technologies. The realized goal was to make adventure games so accessible and easy to write that it would be possible to create an episodic game that is updated several times a week, similar to a Web comic. License: GNU Lesser General Public License (LGPL) Changes:
This release brings the engine more in line with the feel of traditional adventure game engines. Changes include new Iconed pointers that use the spacebar to toggle, black background and tweaked modal dialogs settings, moving the inventory to the left side to make it fit on an average screen better, mouse-over for item names, and disabling the object glow effect. Image

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glutGameModeGet(3GLUT)						       GLUT						    glutGameModeGet(3GLUT)

NAME
glutGameModeGet - retrieves GLUT device information represented by integers. SYNTAX
#include <GLUT/glut.h> int glutGameModeGet(GLenum info); ARGUMENTS
info Name of game mode information to retrieve. GLUT_GAME_MODE_ACTIVE Non-zero if GLUT's game mode is active; zero if not active. Game mode is not active initially. Game mode becomes active when glu- tEnterGameMode is called. Game mode becomes inactive when glutLeaveGameMode is called. GLUT_GAME_MODE_POSSIBLE Non-zero if the game mode string last specified to glutGameModeString is a possible game mode configuration; zero otherwise. Being "possible" does not guarantee that if game mode is entered with glutEnterGameMode that the display settings will actually changed. GLUT_GAME_MODE_DISPLAY_CHANGED should be called once game mode is entered to determine if the display mode is actually changed. GLUT_GAME_MODE_WIDTH Width in pixels of the screen when game mode is activated. GLUT_GAME_MODE_HEIGHT Height in pixels of the screen when game mode is activated. GLUT_GAME_MODE_PIXEL_DEPTH Pixel depth of the screen when game mode is activiated. GLUT_GAME_MODE_REFRESH_RATE Screen refresh rate in cyles per second (hertz) when game mode is activated. Zero is returned if the refresh rate is unknown or cannot be queried. GLUT_GAME_MODE_DISPLAY_CHANGED Non-zero if entering game mode actually changed the display settings. If the game mode string is not possible or the display mode could not be changed for any other reason, zero is returned. DESCRIPTION
glutGameModeGet retrieves GLUT game mode information represented by integers. The info parameter determines what type of game mode informa- tion to return. Requesting game mode information for an invalid GLUT game mode information name returns negative one. SEE ALSO
glutGet, glutDeviceGet, glutLayerGet, glutGameModeString, glutEnterGameMode, glutLeaveGameMode AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutGameModeGet(3GLUT)