Netty 3.0.0.CR4 (Default branch)


 
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Old 09-22-2008
Netty 3.0.0.CR4 (Default branch)

The Netty project is an effort to provide anasynchronous, event-driven network applicationframework for rapid development of maintainable, high-performance, high-scalability protocolservers and clients. It includes relatedout-of-the-box protocol extensions and a toolsuite.License: GNU Lesser General Public License (LGPL)Changes:
Startup time has been decreased significantly. TheNetty user guide has been added, including thestep-by-step tutorial. A bug where the last byteis lost when a connection is closed was fixed. Abug where the channelBound event is fired twicewas fixed.Image

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POE::Component(3pm)					User Contributed Perl Documentation				       POE::Component(3pm)

NAME
POE::Component - event driven objects or subsystems SYNOPSIS
See specific components. DESCRIPTION
POE "components" are event-driven modules that generally encapsulate mid- to high-level program features. For example, POE::Component::Client::DNS performs message-based asynchronous resolver lookups. POE::Component::Server::TCP is a basic asynchronous network server. The POE::Component namespace was started as place for contributors to publish their POE-based modules without requiring coordination with the main POE distribution. The namespace predates the -X convention, otherwise you'd be reading about POEx instead. As with many things in Perl, there is more than one way to implement component interfaces. Newer components sport OO interfaces, and some even use Moose, but older ones are solely message driven. OBJECT ORIENTED COMPONENTS
One way to create object-oriented components is to embed a POE::Session instance within an object. This is done by creating the session during the object's constructor, and setting the session's alias to a stringified version of the object reference. package Asynchrotron; sub new { my $class = shift; my $self = bless { }, $class; POE::Session->create( object_states => [ $self => { _start => "_poe_start", do_something => "_poe_do_something", }, ], ); return $self; } sub _poe_start { $_[KERNEL]->alias_set("$_[OBJECT]"); } The alias allows object methods to pass events into the session without having to store something about the session. The POE::Kernel call() transfers execution from the caller session's context into the component's session. sub do_something { my $self = shift; print "Inside the caller's session right now: @_ "; $poe_kernel->call("$self", "do_something", @_); } sub _poe_do_something { my @args = @_[ARG0..$#_]; print "Inside the component's session now: @args "; $_[OBJECT]{count}++; } Both $_[HEAP] and $_[OBJECT] are visible within the component's session. $_[HEAP] can be used for ultra-private encapsulation, while $_[OBJECT] may be used for data visible by accessors. sub get_count { my $self = shift; return $self->{count}; # $_[OBJECT]{count} above } Too many sessions may bog down object creation and destruction, so avoid creating them for every object. SEE ALSO
The SEE ALSO section in POE contains a table of contents covering the entire POE distribution. POE::Stage is a nascent project to formalize POE components, make POE::Kernel more object-oriented, and provide syntactic and semantic sugar for many common aspects of POE::Component development. It's also easier to type. Please investigate the project. Ideas and tuits are badly needed to help get the project off the ground. TO DO
Document the customary (but not mandatory!) process of creating and publishing a component. AUTHORS &; COPYRIGHTS Each component is written and copyrighted separately. Please see POE for more information about authors and contributors. perl v5.14.2 2012-05-15 POE::Component(3pm)