EmptyCrate Game Engine 2 (Default branch)


 
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Old 09-08-2008
EmptyCrate Game Engine 2 (Default branch)

EmptyCrate Game Engine allows for the creation offirst person 2d adventure games using a Drupalmodule. Once the game is written it is renderedusing a Flash 9 application embedded in the Drupalpage, making the adventure game instantlyavailable to virtually anyone with an Internetenabled device. The engine represents theculmination of several years of ideas whichfinally were able to come together with the rightcombination of technologies. The realized goal wasto make adventure games so accessible and easy towrite that it would be possible to create anepisodic game that is updated several times aweek, similar to a Web comic.License: GNU Lesser General Public License (LGPL)Changes:
Inventory management was cleaned up. The abilityto use items with each other inside of theinventory was added. The dimensions of the Flashgame player were fixed to make sure it worksproperly with smaller screen sizes such as theNokia Maemo platform or the Eee.Image

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glutGameModeGet(3GLUT)						       GLUT						    glutGameModeGet(3GLUT)

NAME
glutGameModeGet - retrieves GLUT device information represented by integers. SYNTAX
int glutGameModeGet(GLenum info); ARGUMENTS
info Name of game mode information to retrieve. GLUT_GAME_MODE_ACTIVE Non-zero if GLUT's game mode is active; zero if not active. Game mode is not active initially. Game mode becomes active when glu- tEnterGameMode is called. Game mode becomes inactive when glutLeaveGameMode is called. GLUT_GAME_MODE_POSSIBLE Non-zero if the game mode string last specified to glutGameModeString is a possible game mode configuration; zero otherwise. Being "possible" does not guarantee that if game mode is entered with glutEnterGameMode that the display settings will actually changed. GLUT_GAME_MODE_DISPLAY_CHANGED should be called once game mode is entered to determine if the display mode is actually changed. GLUT_GAME_MODE_WIDTH Width in pixels of the screen when game mode is activated. GLUT_GAME_MODE_HEIGHT Height in pixels of the screen when game mode is activated. GLUT_GAME_MODE_PIXEL_DEPTH Pixel depth of the screen when game mode is activiated. GLUT_GAME_MODE_REFRESH_RATE Screen refresh rate in cyles per second (hertz) when game mode is activated. Zero is returned if the refresh rate is unknown or cannot be queried. GLUT_GAME_MODE_DISPLAY_CHANGED Non-zero if entering game mode actually changed the display settings. If the game mode string is not possible or the display mode could not be changed for any other reason, zero is returned. DESCRIPTION
glutGameModeGet retrieves GLUT game mode information represented by integers. The info parameter determines what type of game mode informa- tion to return. Requesting game mode information for an invalid GLUT game mode information name returns negative one. SEE ALSO
glutGet, glutDeviceGet, glutLayerGet, glutGameModeString, glutEnterGameMode, glutLeaveGameMode AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutGameModeGet(3GLUT)