Retribution Engine: 1.10.1 Patch


 
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Old 08-30-2008
Retribution Engine: 1.10.1 Patch

The Retribution Engine is designed for first person action games on Windows PCs using OpenGL and OpenAL. It is supplied with a wide range of games and levels and includes fully featured level and model editors.
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MooseX::Storage::Engine(3)				User Contributed Perl Documentation				MooseX::Storage::Engine(3)

NAME
MooseX::Storage::Engine - The meta-engine to handle collapsing and expanding objects DESCRIPTION
There really aren't any major user serviceable parts here. However the typical use case is adding new non-Moose classes to the type registry for serialization. Here is an example of this for DateTime objects. This assumes a "DateTime" type has been registered. MooseX::Storage::Engine->add_custom_type_handler( 'DateTime' => ( expand => sub { DateTime->new(shift) }, collapse => sub { (shift)->iso8601 }, ) ); METHODS
Accessors class object storage seen API expand_object collapse_object ... collapse_attribute collapse_attribute_value expand_attribute expand_attribute_value check_for_cycle_in_collapse check_for_cycle_in_expansion map_attributes Type Constraint Handlers find_type_handler ($type) find_type_handler_for ($name) add_custom_type_handler ($name, %handlers) remove_custom_type_handler ($name) Introspection meta BUGS
All complex software has bugs lurking in it, and this module is no exception. If you find a bug please either email me, or add the bug to cpan-RT. AUTHOR
Chris Prather <chris.prather@iinteractive.com> Stevan Little <stevan.little@iinteractive.com> COPYRIGHT AND LICENSE
Copyright 2007-2008 by Infinity Interactive, Inc. <http://www.iinteractive.com> This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself. perl v5.16.2 2012-02-28 MooseX::Storage::Engine(3)