Retribution Engine: 1.10.1 Patch


 
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Old 08-30-2008
Retribution Engine: 1.10.1 Patch

The Retribution Engine is designed for first person action games on Windows PCs using OpenGL and OpenAL. It is supplied with a wide range of games and levels and includes fully featured level and model editors.
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Dancer::Engine(3pm)					User Contributed Perl Documentation				       Dancer::Engine(3pm)

NAME
Dancer::Engine - base class for Dancer engines SYNOPSIS
my $engine = Dancer::Engine->build( Serializer => 'JSON', $configuration ); DESCRIPTION
Dancer has various engines such Serializer engines, Template engines, Logger engines and Session handlers engines. This is the base class for all Dancer engines. If you're writing an engine of a common type (such as those mentioned above), you probably want to simply use their base class, which in turn use Dancer::Engine. For example, Template engines inherit from Dancer::Template::Abstract and Serializer engines inherit from Dancer::Serializer::Abstract. Those Abstract base classes inherit from Dancer::Engine. If a new type of Dancer engine is created, it is best it inherits from this class. ATTRIBUTES
name The name of the engine, such as JSON, or Simple. type The type of the engine, such as Serializer, or Session. METHODS
/SUBROUTINES config Fetches the configuration of the engine. my $configuration = $engine->config; You can only set the configuration at initialization time, not after. build Builds and returns the engine. my $engine = Dancer::Engine->build( $type => $name, $config ); AUTHOR
Alexis Sukrieh LICENSE AND COPYRIGHT
Copyright 2009-2010 Alexis Sukrieh. This program is free software; you can redistribute it and/or modify it under the terms of either: the GNU General Public License as published by the Free Software Foundation; or the Artistic License. See http://dev.perl.org/licenses/ for more information. perl v5.14.2 2011-11-30 Dancer::Engine(3pm)