Joystick control 0.3.5 (Default branch)


 
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Old 08-20-2008
Joystick control 0.3.5 (Default branch)

Image Joystick control is a simple tool that lets you control popular media applications using your joystick. All you need to tell it is which joystick device you want to use. Optionally, you can specify priorities for your applications so that when one is not running, the program automatically directs joystick commands to the running application highest on the list. License: GNU General Public License (GPL) Changes:
This release has moved to distutils instead of autotools. It has been upgraded to PyGTK 2.10 and new status icon code. The window is resizable. This release has been tested with the latest software stack.Image

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SDL_JoystickOpen(3)						 SDL API Reference					       SDL_JoystickOpen(3)

NAME
SDL_JoystickOpen - Opens a joystick for use. SYNOPSIS
#include "SDL.h" SDL_Joystick *SDL_JoystickOpen(int index); DESCRIPTION
Opens a joystick for use within SDL. The index refers to the N'th joystick in the system. A joystick must be opened before it game be used. RETURN VALUE
Returns a SDL_Joystick structure on success. NULL on failure. EXAMPLES
SDL_Joystick *joy; // Check for joystick if(SDL_NumJoysticks()>0){ // Open joystick joy=SDL_JoystickOpen(0); if(joy) { printf("Opened Joystick 0 "); printf("Name: %s ", SDL_JoystickName(0)); printf("Number of Axes: %d ", SDL_JoystickNumAxes(joy)); printf("Number of Buttons: %d ", SDL_JoystickNumButtons(joy)); printf("Number of Balls: %d ", SDL_JoystickNumBalls(joy)); } else printf("Couldn't open Joystick 0 "); // Close if opened if(SDL_JoystickOpened(0)) SDL_JoystickClose(joy); } SEE ALSO
SDL_JoystickClose SDL
Tue 11 Sep 2001, 23:00 SDL_JoystickOpen(3)