microQuestMaker64 0.1.5.3 (Default branch)


 
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Old 08-15-2008
microQuestMaker64 0.1.5.3 (Default branch)

ImagemicroQuestMaker64 is a native Commodore 64application that makes it easy to design smalltext adventure games in the tradition of "Zork" orthe legendary "Cave" adventure. It will run in anemulator as well as on native C64 hardware. At the moment, it supports up to 100 rooms and 30 objects within a single game. Although the program is still incomplete and under development, you can already edit rooms, define objects, and test-run your game. Game data is stored in the Commodore "REL" file format, allowing random access of records.License: GNU General Public License v2Changes:
Extended object attributes: an object can now be defined as a "container" (e.g. a box), so other objects can be placed in it. There are four new commands (open, close, lock, and unlock) that can be used with the new "container object" attribute. The drop/put command has been extended for use with container objects, so you can now type "put x into y". An object can be defined to act as a key in order to lock/unlock a container object. You can specify a drive number for each game data file.Image

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DM(8)                                                       BSD System Manager's Manual                                                      DM(8)

NAME
dm -- dungeon master SYNOPSIS
ln -s dm game DESCRIPTION
dm is a program used to regulate game playing. dm expects to be invoked with the name of a game that a user wishes to play. This is done by creating symbolic links to dm, in the directory /usr/games for all of the regulated games. The actual binaries for these games should be placed in a ``hidden'' directory, /usr/lib/games/dm, that may only be accessed by the dm program. dm determines if the requested game is available and, if so, runs it. The file /etc/dm.conf controls the conditions under which games may be run. The file /etc/nogames may be used to ``turn off'' game playing. If the file exists, no game playing is allowed; the contents of the file will be displayed to any user requesting a game. FILES
/etc/dm.conf configuration file /etc/nogames turns off game playing /usr/lib/games/dm directory of ``real'' binaries /var/games/games.log game logging file SEE ALSO
dm.conf(5) HISTORY
The dm command appeared in 4.3BSD-Tahoe. SECURITY CONSIDERATIONS
Two issues result from dm running the games setgid ``games''. First, all games that allow users to run UNIX commands should carefully set both the real and effective group ids immediately before executing those commands. Probably more important is that dm never be setgid any- thing but ``games'' so that compromising a game will result only in the user's ability to play games at will. Secondly, games which previ- ously had no reason to run setgid and which accessed user files may have to be modified. BSD May 31, 1993 BSD