Fish Supper is a simple arcade/puzzle game, loosely based on the retro classic Frogger. Guide a cat across a series of rivers, jumping from log to log to reach a tasty fish supper on the other side. Written in C++/SDL.
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fillets(6) Games Manual fillets(6)NAME
fillets - puzzle game about witty fish saving the world sokoban style
SYNOPSIS
fillets [options]
DESCRIPTION
Fish Fillets is strictly a puzzle game. The goal in every of the seventy levels is always the same: find a safe way out. The fish utter
witty remarks about their surroundings, the various inhabitants of their underwater realm quarrel among themselves or comment on the
efforts of your fish. The whole game is accompanied by quiet, comforting music.
There is an excellent in game tutorial available, so you can start playing right away.
OPTIONS -h, --help
Show summary of options.
-v, --version
Show version of program.
-c, --config
Show config variables and values.
fullscreen=<boolean>
Turn fullscreen on/off.
Default: fullscreen=0
lang=<code>
ISO 639 2-letter code (for ex.: en, cs, fr, de)
see http://www.w3.org/WAI/ER/IG/ert/iso639.htm
Default: lang=LC_MESSAGES
loglevel=<number>
Loglevel uses same numbers as syslog.
for ex.: 3 for ERROR, 4 for WARNING, 6 for INFO, 7 for DEBUG
Default: loglevel=6
show_steps=<boolean>
Show step counter in level.
Default: show_steps=0
sound=<boolean>
Turn sound on/off.
Default: sound=1
speech=<code>
ISO 639 2-letter code (for ex.: en, cs, fr, de)
see http://www.w3.org/WAI/ER/IG/ert/iso639.htm
Default: same as lang
subtitles=<boolean>
Show subtitles in level.
Default: subtitles=1
systemdir=<path>
Path to game data.
userdir=<path>
Path to game data.
Default: userdir=$HOME/.fillets-ng
volume_sound=<number>
Sound volume in percentage.
Default: volume_sound=90
volume_music=<number>
Music volume in percentage.
Default: volume_music=50
worldmap=<path>
Relative path to worldmap file.
Useful for external levels.
Default: worldmap=script/worldmap.lua
USAGE
Up, down, left and right arrow keys control the current fish.
Use space bar to switch between the fish.
restart level - Backspace
undo - -
help - F1
save game - F2
load game - F3
show/hide level move counter - F5
show/hide subtitles - F6
game menu - F10
toggle fullscreen - F11
increase game speed - hold down Shift
Find more information in the "How to Play" html manual listed below.
SEE ALSO
/usr/share/doc/fillets-ng/html/manual.html
http://fillets.sf.net
AUTHORS
Fish Fillets - Next Generation was written by
Ivo Danihelka <ivo@danihelka.net>
- main developer
- developed new game engine
Pavel Danihelka <fillets@danihelka.net>
- webmaster, level data, documentation
Frederic Panico <fratloev@yahoo.fr>
- French translation
Ronny Standtke <Ronny.Standtke@gmx.de>
- German translation
Simone Cociancich <simone.coch@tin.it>
- Italian translation
Przemek Bojczuk <przemek@bojczuk.pl>
- Polish translation
Cesar Catrian C. <ccatrian@eml.cc>
- Spanish translation
Astrid de Wijn <a.s.dewijn@phys.uu.nl>
- Dutch translation
Damyan Ivanov <divanov@creditreform.bg>
- Bulgarian translation
Olov Gustavsson <olov.gustavsson@bredband.net>
- Swedish translation
Marko Burjek <email4marko[at]gmail[dot]com>
- Slovenian translation
Ricardo Faria <rickybrag@gmail.com>
- Brazilian Portuguese translation
Leonid Myravjev <lemy@bk.ru>
- Russian translation
ALTAR interactive <info@altarinteractive.com>
- developed original game in 1998 (for Win32)
- released code and data under GNU/GPL in 03/2004
This manual page was written for the Debian distribution because the original program did not have a manual page.
This manual page was written by fabian linzberger <e@lefant.net>, for the Debian project (but may be used by others).
April 18, 2005 fillets(6)