SDL Game Engine CVS Snapshot 2008-07-23 (Default branch)


 
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Old 07-23-2008
SDL Game Engine CVS Snapshot 2008-07-23 (Default branch)

sge2d, also known as SDL Game Engine, is a platform-independent 2D game programming framework for C programmers with the least possible dependencies for easy porting and with a focus on easy API calls and the requirement of commercial programmers. Major features include animated sprites with exact pixel collision detection, A* pathfinding, encrypted files, and more. License: MIT/X Consortium License Changes:
The build system now supports BeOS and Haiku. Several new functions were added, a few bugfixes were made, and a new free bitmap font was added.Image

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SDL::Rect(3)						User Contributed Perl Documentation					      SDL::Rect(3)

NAME
SDL::Rect - raw object for storing rectangular coordinates SYNOPSIS
my $rect = SDL::Rect->new( -height => 4, -width => 40 ); $rect->x(12); # same as $rect->left(12) $rect->y(9); # same as $rect->top(9) DESCRIPTION
"SDL::Rect::new" creates a SDL_Rect structure which is used for specifying regions of pixels for filling, blitting, and updating. These objects make it easy to cut and backfill. By default, x, y, height and width are all set to 0. METHODS The four fields of a rectangle can be set simply by passing a value to the applicable method. These are: x left sets and fetches the x (lefmost) position of the rectangle. y top sets and fetches the y (topmost) position. w width sets and fetches the width of the rectangle (in pixels). h height sets and fetches the height of the rectangle (in pixels). AUTHOR
David J. Goehrig SEE ALSO
perl(1) SDL::Surface(3) perl v5.12.1 2010-07-05 SDL::Rect(3)