Flexible Isometric Fallout-like Engine 2008.1 (Default branch)


 
Thread Tools Search this Thread
Special Forums News, Links, Events and Announcements Software Releases - RSS News Flexible Isometric Fallout-like Engine 2008.1 (Default branch)
# 1  
Old 07-14-2008
Flexible Isometric Fallout-like Engine 2008.1 (Default branch)

Image Flexible Isometric Fallout-like Engine (FIFE) is a cross-platform 2D game creation framework. Games can be created with a combination of engine, editor tools, game specific scripts, and game content (e.g. maps, graphics, and sounds). The framework is not tied to any type of game (e.g. RTS, RPG), but instead provides a flexible platform for all of them. It supports different isometric views and a pure top-down view. Instead of full 3D flexibility, the engine focuses mainly on using high quality 2D graphics. This puts fewer demands on target platforms and also simplifies the framework and game development. License: GNU Lesser General Public License (LGPL) Changes:
The license has been switched from the GPL 2.0 to the LGPL 2.1 or newer. Map format and resource loading (datasets branch) have been improved. There is a vastly improved editor tool and batch object loading. There is a new (work in progress) Rio de hola demo: new maps, graphics, and sounds. Eye candy: stepless zoom (OpenGL mode only) and instance coloring and outlining.Image

More...
Login or Register to Ask a Question

Previous Thread | Next Thread
Login or Register to Ask a Question
ggz.modules(5)							  GGZ Gaming Zone						    ggz.modules(5)

NAME
ggz.modules - GGZ Gaming Zone module configuration file DESCRIPTION
The GGZ Gaming Zone uses the file ggz.modules in order to configure which game modules are properly installed. The only approved method of altering this file is using the ggz-config utility, however the file structure is documented here in order to facilitate manual repairs if necessary. PARAMETERS
The ggz.modules file is formattted in sections, each of which begins with a [SectionID] line. The first (required) section is [Games]. This section is followed by any number of game-specific sections named [g#]. The [Games] section is formatted as follows: [Games] *GameList* = GameName1 GameName2 ... GameName1 = g1 g2 ... GameName2 = g3 ... *GameList* Should be set to a list of all the game names which are currently installed. Each name should appear once and only once, and should be the internal game name (eg: NetSpades) and not the full descriptive name of the game. GameNameX Should equal a game name from the *GameList*, a real world example would be NetSpades. It should be set to a list of unique game section ID's of the form g#. Each game section ID must be the name of a section ID which follows in the file. The ID's need not be in any specific order, and ID numbers may be skipped but NOT repeated. A game section is formatted as follows: [g#] Author = Game's Author CommandLine = /path/to/command [optionlist] Frontend = FECODE Homepage = URL to Game's homepage Name = GameName Protocol = ProtocolVersion Version = GameVersion Most of these parameters are self explanatory, however the following may need clarification: [g#] This section code ID must be present in one of the game lists in the [Games] section above. FECODE The frontend code should be set to either gtk or kde depending on which user interface the game was designed for. Note that the game is expected to work with either the GTK+ or KDE clients, assuming that the user has the proper windowing system installed. GameName This must equal the game name (in the [Games] section) which properly points to this [g#] section. ProtocolVersion This will be used to match an installed game client with the protocol version currently used by the game server. This allows a new game client to be installed, while retaining the old client for backwards compatibility with older servers. GameVersion This is simply the version of the game client itself. It need not be the same version as the game server as long as the Proto- colVersion ID matches. FILES
@ggzconfdir@/ggz.modules AUTHORS
The GGZ Development Team <ggz-dev@mail.ggzgamingzone.org> SEE ALSO
ggz-config(6), ggz(7) The GGZ Development Team 0.0.14 ggz.modules(5)