Flexible Isometric Fallout-like Engine 2008.1 (Default branch)


 
Thread Tools Search this Thread
Special Forums News, Links, Events and Announcements Software Releases - RSS News Flexible Isometric Fallout-like Engine 2008.1 (Default branch)
# 1  
Old 07-14-2008
Flexible Isometric Fallout-like Engine 2008.1 (Default branch)

Image Flexible Isometric Fallout-like Engine (FIFE) is a cross-platform 2D game creation framework. Games can be created with a combination of engine, editor tools, game specific scripts, and game content (e.g. maps, graphics, and sounds). The framework is not tied to any type of game (e.g. RTS, RPG), but instead provides a flexible platform for all of them. It supports different isometric views and a pure top-down view. Instead of full 3D flexibility, the engine focuses mainly on using high quality 2D graphics. This puts fewer demands on target platforms and also simplifies the framework and game development. License: GNU Lesser General Public License (LGPL) Changes:
The license has been switched from the GPL 2.0 to the LGPL 2.1 or newer. Map format and resource loading (datasets branch) have been improved. There is a vastly improved editor tool and batch object loading. There is a new (work in progress) Rio de hola demo: new maps, graphics, and sounds. Eye candy: stepless zoom (OpenGL mode only) and instance coloring and outlining.Image

More...
Login or Register to Ask a Question

Previous Thread | Next Thread
Login or Register to Ask a Question
GAMECLOCK(6)							   Games Manual 						      GAMECLOCK(6)

NAME
gameclock - a simple game clock SYNOPSIS
gameclock DESCRIPTION
This manual page documents briefly the gameclock command. gameclock is a simple application designed to track the time spent thinking by the players during a chess game. Various ways of tracking time are supported, with only `countdown' (aka `blitz') and `fisher' for now. The graphical interface is keyboard driven and is intended to be minimal and simple. The code is made to be extensible to other game types. OPTIONS
These programs follow the usual GNU command line syntax, with long options starting with two dashes (--). A summary of options is included below. -h, --help Show summary of options. This includes the program's version and license. -v, --verbose Show progress information to standard output. More `-v' will display more information: timestamps then game state engine. -f, --fullscreen Start the application in fullscreen mode. KEYBINDINGS
Most of the interface is keyboard-driven, apart from the initial clock and game configuration. space start the game / end turn shift keys end the turn, but only for the appropriate side (left or right side) p pause game control-r, escape reset game - this resets all counters and clocks to the initial configuration, use this to restart the game. f toggle the fullscreen mode control-q quit application SEE ALSO
xboard(1), http://gnomecoder.wordpress.com/chessclock/. AUTHOR
gameclock was written by Antoine Beaupre. August 13, 2008 GAMECLOCK(6)