SDL Game Engine CVS Snapshot 2008-07-12 (Default branch)


 
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Old 07-13-2008
SDL Game Engine CVS Snapshot 2008-07-12 (Default branch)

sge2d, also known as SDL Game Engine, is aplatform-independent 2D game programming frameworkfor C programmers with the least possibledependencies for easy porting and with a focus oneasy API calls and the requirement of commercialprogrammers. Major features include animatedsprites with exact pixel collision detection, A*pathfinding, encrypted files, and more.License: MIT/X Consortium LicenseChanges:
Bugs were fixed in sprite collision detection.MorphOS support was added. OpenSolaris support wasadded.Image

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pods::SDL::MPEG(3pm)					User Contributed Perl Documentation				      pods::SDL::MPEG(3pm)

NAME
SDL::MPEG - a SDL perl extension CATEGORY
TODO SYNOPSIS
$info = SDL::MPEG->new( -from => $mpeg ); DESCRIPTION
"SDL::MPEG" provides an interface to querying the status of a SMPEG stream. METHODS o "SDL::MPEG::has_audio" returns true if it has audio track o "SDL::MPEG::has_video" returns true if it has a video track o "SDL::MPEG::width" returns the width of the video in pixels o "SDL::MPEG::height" returns the height of the video in pixels o "SDL::MPEG::size" returns the total size of the clip in bytes o "SDL::MPEG::offset" returns the offset into the clip in bytes o "SDL::MPEG::frame" returns the offset into the clip in frames o "SDL::MPEG::fps" returns the play rate in frames per second o "SDL::MPEG::time" returns the current play time in seconds o "SDL::MPEG::length" returns the total play time in seconds AUTHOR
David J. Goehrig SEE ALSO
perl(1) SDL::Video(3) perl v5.14.2 2012-05-28 pods::SDL::MPEG(3pm)