SDL Game Engine CVS Snapshot 2008-07-12 (Default branch)


 
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Old 07-13-2008
SDL Game Engine CVS Snapshot 2008-07-12 (Default branch)

sge2d, also known as SDL Game Engine, is aplatform-independent 2D game programming frameworkfor C programmers with the least possibledependencies for easy porting and with a focus oneasy API calls and the requirement of commercialprogrammers. Major features include animatedsprites with exact pixel collision detection, A*pathfinding, encrypted files, and more.License: MIT/X Consortium LicenseChanges:
Bugs were fixed in sprite collision detection.MorphOS support was added. OpenSolaris support wasadded.Image

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pods::SDL::CDTrack(3pm) 				User Contributed Perl Documentation				   pods::SDL::CDTrack(3pm)

NAME
SDL::CDTrack -- SDL Bindings for structure SDL_CDTrack CATEGORY
Core, CDROM, Structure SYNOPSIS
use SDL; use SDL::CDROM; use SDL::CD ':status'; use SDL::CDTrack; SDL::init( SDL_INIT_CDROM ); my $drives = SDL::CDROM::num_drives(); if( $drives > 0 ) { my $CD = SDL::CD->new(0); #first drive's CD if($CD) { if( $CD->status != CD_TRAYEMPTY ) { my $track = SDL::CD->track(0); } } } CONSTANTS
The constants are exported by default. You can avoid this by doing: use SDL::CDTrack (); and access them directly: SDL::CDTrack::SDL_AUDIO_TRACK; or by choosing the export tags below: Export tag: ':type' SDL_AUDIO_TRACK SDL_DATA_TRACK METHOD
id $track->id() # 0-99 Track number type $track->type() # SDL_AUDIO_TRACK or SDL_DATA_TRACK Type of track length $track->length() Length, in frames, of this track offset $track->offset() Frame offset to the beginning of this track SEE ALSO
SDL::CDROM, SDL::CD AUTHORS
See "AUTHORS" in SDL. perl v5.14.2 2012-05-28 pods::SDL::CDTrack(3pm)