FQO: V1 Completed


 
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Old 07-12-2008
FQO: V1 Completed

Based on Edmund Spenserâ??s The Faerie Queene, using Neverwinter Nights 2. Participants collaboratively compose a story arc, including character dialogues and quests, based on The Faerie Queene.
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XDrawArc()																XDrawArc()

Name
  XDrawArc - draw an arc fitting inside a rectangle.

Synopsis
  XDrawArc(display, drawable, gc, x, y, width, height,
	    angle1, angle2)
	Display *display;
	Drawable drawable;
	GC gc;
	int x, y;
	unsigned int width, height;
	int angle1, angle2;

Arguments
  display   Specifies a connection to an X server; returned from XOpenDisplay().

  drawable  Specifies the drawable.

  gc	    Specifies the graphics context.

  x	    Specify  the  x  and y coordinates of the upper-left corner of the rectangle that contains the arc, relative to the origin of the
  y	    specified drawable.

  width     Specify the width and height in pixels of the major and minor axes of the arc.
  height

  angle1    Specifies the start of the arc relative to the three-o'clock position from the center.  Angles are specified in 64ths of a degree
	    (360 * 64 is a complete circle).

  angle2    Specifies the end of the arc relative to the start of the arc.  Angles are specified in 64ths of a degree (360 * 64 is a complete
	    circle).

Description
  XDrawArc() draws a circular or elliptical arc.  An arc is specified by a rectangle and two angles.  The x and y coordinates are relative to
  the  origin  of  the drawable, and define the upper-left corner of the rectangle.  The center of the circle or ellipse is the center of the
  rectangle, and the major and minor axes are specified by the width and height, respectively.	The angles are signed integers in 64ths of  a
  degree,  with positive values indicating counterclockwise motion and negative values indicating clockwise motion, truncated to a maximum of
  360 degrees.	The start of the arc is specified by angle1 relative to the three-o'clock position from the center, and the path  and  extent
  of the arc is specified by angle2 relative to the start of the arc.

  By specifying one axis to be zero, a horizontal or vertical line is drawn (inefficiently).

  Angles  are  computed  based solely on the coordinate system and ignore the aspect ratio.  In other words, if the bounding rectangle of the
  arc is not square and angle1 is zero and angle2 is (45x64), a point drawn from the center of the bounding box through the endpoint  of  the
  arc will pass through the corner of the rectangle.

  For any given arc, no pixel is drawn more than once, even if angle2 is greater than angle1 by more than 360 degrees.	See XDrawArcs() for a
  detailed description of the pixels drawn by XDrawArc().

  XDrawArc() uses these graphics context components:  function, plane_mask, line_width, line_style, cap_style, join_style,  fill_style,  sub-
  window_  mode,  clip_x_origin,  clip_y_origin,  and  clip_mask.   This function also uses these graphics context mode-dependent components:
  foreground, background, tile, stipple, ts_x_origin, ts_y_origin, dash_offset, and dashes.

  For more information, see Volume One, Chapter 6, Drawing Graphics and Text.

Errors
  BadDrawable
  BadGC
  BadMatch

See Also
  XClearArea(), XClearWindow(), XCopyArea(), XCopyPlane(), XDraw, XDrawArcs(), XDrawFilled(), XDrawLine(), XDrawLines(), XDrawPoint(), XDraw-
  Points(),  XDrawRectangle(),	XDrawRectangles(),  XDrawSegments(),  XFillArc(), XFillArcs(), XFillPolygon(), XFillRectangle(), XFillRectan-
  gles().

Xlib - Drawing Primitives														XDrawArc()