poker-network 1.5.0 (Default branch)


 
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Old 05-17-2008
poker-network 1.5.0 (Default branch)

Image poker-network includes a poker server, a client library, an abstract user interface library, and a client based on it. The server deals the cards and checks the user actions using a poker game engine (poker-engine). It listens on a TCP/IP port and understands its own specific protocol. The persistent information is stored in a MySQL database. The client library implements the poker-network protocol for the client. The abstract user interface library provides a framework based on the client library and suited to implement a user friendly client. License: GNU General Public License (GPL) Changes:
Complete JSONP support and custom session names. User names can be up to 50 characters. A new packet was implemented: PacketPokerBuyInLimits(Packet). The buy-in boundaries for "game_id" are now in the range ["min","max"]. An optimal buy-in is suggested in "best".Image

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nfs(7)							 Miscellaneous Information Manual						    nfs(7)

NAME
nfs, NFS - network file system DESCRIPTION
The Network File System (NFS) allows a client node to perform transparent file access over the network. By using NFS, a client node oper- ates on files residing on a variety of servers and server architectures, and across a variety of operating systems. File access calls on the client (such as read requests) are converted to NFS protocol requests and sent to the server system over the network. The server receives the request, performs the actual file system operation, and sends a response back to the client. NFS operates in a stateless manner using remote procedure calls (RPC) built on top of an external data representation (XDR) protocol. The RPC protocol enables version and authentication parameters to be exchanged for security over the network. A server grants access to a specific file system to clients by adding an entry for that file system to the server's file. A client gains access to that file system using the command to request a file handle for the file system (see mount(1M)). (A file handle is the means by which NFS identifies remote files.) Once a client mounts the file system, the server issues a file handle to the client for each file (or directory) the client accesses. If the file is removed on the server side, the file handle becomes stale (dissociated with a known file), and the server returns an error with set to A server can also be a client with respect to file systems it has mounted over the network; however, its clients cannot directly access those file systems. If a client attempts to mount a file system for which the server is an NFS client, the server returns with set to The client must mount the file system directly from the server on which the file system resides. The user ID and group ID mappings must be the same between client and server. However, the server maps UID 0 (the superuser) to UID -2 before performing access checks for a client. This process prevents gaining superuser privileges on remote file systems. RETURN VALUE
Generally, physical disk I/O errors detected at the server are returned to the client for action. If the server is down or inaccessible, the client receives the message: where is the hostname of the NFS server. The client continues resending the request until it receives an acknowledgement from the server. Therefore, the server can crash or power down, and come back up without any special action required by the client. The client process requesting the I/O will block, but remains sensitive to signals (unless mounted with the option) until the server recovers. However, if mounted with the option, the client process returns an error instead of waiting indefinitely. AUTHOR
was developed by Sun Microsystems, Inc. SEE ALSO
exportfs(1M), share(1M), mount(1M), mount_nfs(1M), nfsd(1M), mount(2), fstab(4), dfstab(4). nfs(7)