Key Scripter 1.4 (Default branch)


 
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Old 05-06-2008
Key Scripter 1.4 (Default branch)

Key Scripter listens to key press/release events from a keyboard or a mouse and sends fake key events to an X display. It supports gaming keypads such as the Nostromo SpeedPad and allows the creation and usage of complicated key scripts for games and other applications. License: GNU General Public License v3 Changes:
This release contains a couple of minor bugfixes and an improved example configuration. The development status of Key Scripter is now stable.Image

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KeyMap(3U)						    InterViews Reference Manual 						KeyMap(3U)

NAME
KeyMap - activates controls given their keyboard equivalents SYNOPSIS
#include <Unidraw/keymap.h> DESCRIPTION
KeyMap supports keyboard equivalents, which allow the user of a Unidraw application to execute menu commands or select from a palette of controls by typing rather than pointing and clicking with the mouse. The KeyMap can activate a control given its key code as defined by its ControlInfo object. Only those controls registered with the KeyMap can be activated through the KeyMap. By default, the Editor base class handles key events by having its KeyMap execute the key code. PUBLIC OPERATIONS
KeyMap() Construct a new keymap, initially with no registrants. void Register(UControl*) void Register(KeyMap*) void Unregister(UControl*) void Unregister(KeyMap*) Register and unregister a control or another KeyMap. Registering a KeyMap is equivalent to registering all its registered controls individually. void Execute(const char* keyCode) Execute the given key code by activating the corresponding control. Each UControl contains a ControlInfo object that specifies its key code; thus the mapping between key codes and controls is defined by the ControlInfo objects collectively. Key codes among reg- istered controls should be unique. SEE ALSO
ControlInfo(3U), KeyMap(3U), UControl(3U), kybd(3U) Unidraw 1 August 1990 KeyMap(3U)