Thousand Parsec 0.5.0 (C++ Server branch)


 
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Old 05-01-2008
Thousand Parsec 0.5.0 (C++ Server branch)

Image Thousand Parsec is a turn-based space empire building game, as well as a framework for creating a similar group of games, which are often called 4X games (eXplore, eXpand, eXploit, and eXterminate). Some examples of games from which Thousand Parsec draws ideas are Reach for the Stars, Stars!, VGA Planets, Master of Orion, and Galactic Civilizations. Unlike commercial alternatives, it is designed for long games supporting universes as large as your computer can handle. It allows a high degree of player customization, and features a flexible technology system where new technologies may be introduced mid-game. License: GNU General Public License (GPL) Changes:
This release includes last year's Google Summer of Code project, Reach for the Stars Clone ruleset. A large number of other improvements have been made, such as a new Object model, TP04 protocol support, better control over what players can see on the server, and a history that supports MySQL persistence. This release is a significant step towards the goal of a fully featured server.Image

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GRIDLOCK(6)							   Games Manual 						       GRIDLOCK(6)

NAME
Gridlock - collection of grid-based board games SYNOPSIS
Gridlock DESCRIPTION
This manual page documents briefly the Gridlock command. Gridlock is a collection of several grid-based strategy games. The games include Ataxx, Reversi, Gomoku, Connect Four, Breakthrough, Glass Bead, Hexapawn, Quad Wrangle, Cats and Dogs and Moray Eels. After launching the application, the game window will appear. Select the game you want to play from the "Game" popup menu in the upper right. Some games have different starting configurations (board size, grid layout, etc); when one of those games are selected a "Configura- tions" popup menu will appear from which you can select a configuration. The bottom right displays the color and status of the two players. Each player's color is shown by a circle; the player whose turn it is has a filled circle. For games in which players have a score (Ataxx, Eeversi, Glass Bead), the scores are shown next to the player labels. Popup windows underneath each player's label allow you to specify whether each player is human or computer-controlled, and the difficulty of computer players. (Note that "Hard" computer opponents may take a long time to make their moves). The rest of the window contains the game board. To make a move, click on the cell where you wish to place a piece. Ataxx and Breakthrough require that you move from one cell to another; to do this first click on the cell you wish to move from, then click on the cell you wish to move to. For all games, cells that are legal moves will become highlighted when you move the mouse over them. If you are unable to make a move, you can pass by clicking the "Pass" button on the right. The "Restart" button will restart the game, requiring confirmation if a game is in progress. You can play these games over the network. It is possible to save and load games. SEE ALSO
GNUstep(7). AUTHOR
This manual page was written and updated by Gurkan Sengun <gurkan@linuks.mine.nu>, for the Debian GNU/Linux system (but may be used by oth- ers). October 17, 2003 GRIDLOCK(6)