GuiLoader/C++ 2.12.0 (Default branch)


 
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Old 04-19-2008
GuiLoader/C++ 2.12.0 (Default branch)

GuiLoader/C++ is a C++ binding to the GuiLoader library. It is a convenience layer that simplifies development of GuiLoader based applications written in the C++ language by introducing exception safety, binding GTK+ objects defined in GuiXml to C++ variables and type-safe dynamic connection to signals.License: MIT/X Consortium LicenseChanges:
New signals have been registered for GuiXml v10. The package was internationalized. A PO file has been added for the Russian language.Image

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SFIDL(1)							BEAST Manual Pages							  SFIDL(1)

NAME
SFIDL - SFI IDL Compiler SYNOPSIS
sfidl [OPTIONS] input.idl DESCRIPTION
sfidl generates glue code for BSE objects and plugins from interface definition language files. OPTIONS
--help [binding] Print general usage information. Or, if binding was specified, print usage information for this language binding. --version Print program version. -I DIRECTORY Add DIRECTORY to include path. --print-include-path Print include path. --nostdinc Prevents standard include path from being used. Language bindings: --client-c Generate C client language binding. --client-c Generate C core language binding. --host-c Generate C host language binding. --client-cxx Generate C++ client language binding. --core-cxx Generate C++ core language binding. --plugin Generate C++ plugin language binding. --list-types Print all types defined in the idlfile. This option is used only for BSE internally to ease transition from C to C++ types. Language binding options: --header Generate header file, this is the default. --source Generate source file. --prefix prefix C host/client language binding option, sets the prefix for C functions. The prefix ensures that no symbol clashes will occur between different programs/libraries which are using a binding, so it is important to set it to something unique to your applica- tion/library. --init name Set the name of the init function for C host/core bindings. --namespace namespace C++ client language binding, sets the namespace to use for the code. The namespace ensures that no symbol clashes will occur between different programs/libraries which are using a binding, so it is important to set it to something unique to your applica- tion/library. --lower Select lower case identifiers in the C++ client language binding (create_midi_synth), this is the default. --mixed Select mixed case identifiers in the C++ client language binding (createMidiSynth). SEE ALSO
bsescm(1), BSE Object Reference (http://beast.testbit.eu/bse-objects), BSE Interface Reference (http://beast.testbit.eu/bse-interface), SFIDL Documentation (http://beast.testbit.eu/sfidl-manual) beast-0.7.3 2011-04-08 02:02:09 +0200 SFIDL(1)