PCGen 5.13.13 (Development branch)


 
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Old 04-10-2008
PCGen 5.13.13 (Development branch)

PCGen is a Java (1.5+) -based character generator aimed at supporting OGL role playing games like those based upon the SRD, RSRD, and MSRD (such as Dungeons and Dragons). It is highly configurable by the users, allowing the Game Master to add or remove races, classes, feats, etc., and to implement house rules such as differing class or race restrictions. Level advancement is also supported, with configurable progressions of feats, skills and ability score bonuses. For "at the table" support, PCGen offers a set of GM plugins. Further options allow the user to produce a customized character sheet, which can then be viewed in, or printed from, the user's WWW browser. It can also produce a "party" sheet with the information needed by the GM.License: GNU Lesser General Public License (LGPL)Changes:
Of special note for this release is the addition of a new source dataset based upon RPG Objects Darwin's World 2 - Survivor's Guide!. Additionally, many bugfixes have been incorporated. This release is focused on stabilization in preparation for the upcoming stable release.Image

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emulate_branch(3)					     Library Functions Manual						 emulate_branch(3)

Name
       emulate_branch, execute_branch - branch emulation

Syntax
       #include <signal.h>

       emulate_branch(scp, branch_instruction)
       struct sigcontext *scp;
       unsigned long branch_instruction;

       execute_branch(branch_instruction)
       unsigned long branch_instruction;

Description
       The  function  is  passed  a signal context structure and a branch instruction.	It emulates the branch based on the register values in the
       signal context structure.  It modifies the value of the program counter in the signal context  structure  (sc_pc)  to  the  target  of  the
       branch_instruction.   The program counter must initially be pointing at the branch and the register values must be those at the time of the
       branch.	If the branch is not taken the program counter is advanced to point to the instruction after the delay slot (sc_pc += 8).

       If the branch instruction is a `branch on coprocessor 2' or `branch on coprocessor 3' instruction, calls to  execute  the  branch  in  data
       space to determine if it is taken or not.

Return Values
       The  function returns a 0 if the branch was emulated successfully.  A non-zero value indicates the value passed as a branch instruction was
       not a branch instruction.

       The function returns non-zero on taken branches and zero on non-taken branches.

Restrictions
       Since is only intended to be used by it does not check its parameter to see if in fact it is a branch instruction.  It is really a stop gap
       in case a coprocessor is added without the kernel fully supporting it (which is unlikely).

See Also
       cacheflush(2), sigvec(2), signal(3)

								       RISC							 emulate_branch(3)