Crate Game Engine 20080406 (Default branch)


 
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Old 04-07-2008
Crate Game Engine 20080406 (Default branch)

Image The Crate Game Engine is a game engine that is designed to make creating games trivial. The rendering and scripting engines are removed from the game engine to make the specialization of games as easy as possible. Currently, scripting support is implemented to allow a Lua script to be put directly in the game file, which can be validated as XML. Multiplayer text based adventure-style games can be played with the existing console rendering engine. License: GNU General Public License (GPL) Changes:
This release adds Lua support to the build scripts so that user intervention is no longer required. Lua support has been moved into a proper loadable module.Image

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game-data-packager(6)						   Games Manual 					     game-data-packager(6)

NAME
game-data-packager - build a .deb of game data SYNOPSIS
game-data-packager [ -i ] [ -d out-directory [ -n ] ] game [ game-options ] DESCRIPTION
Many open-source games require game data which is licensed incompatibly with the Debian Free Software Guidelines. game-data-packager is a tool designed to help you locally assemble Debian packages containing such game data from CD-ROMs, the Internet or elsewhere. OPTIONS
-i attempt to install the generated Debian package via dpkg(1) and su(1) -d out-directory writes the generated Debian package to the specified directory. -n Do not attempt to install the generated Debian package. This option must be used in conjunction with -d. game The game being packaged. Running game-data-packager without arguments will display a list of valid games. Running game-data-packager with just the game and no further arguments will display a list of valid options for that game. SEE ALSO
dpkg(1), su(1) AUTHOR
Copyright (C) 2010 Jon Dowland <jmtd@debian.org> Thanks to Branden Robinson for his 'Write the Fine Manual' presentation, once found at <http://people.debian.org/~branden/talks/wtfm/> 2008-07-14 game-data-packager(6)