Minicomputer 1.1 (Default branch)


 
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Old 03-10-2008
Minicomputer 1.1 (Default branch)

ImageMinicomputer is a standalone Linux realtimesoftware synthesizer for creating experimentalelectronic sounds as they are often used in butnot limited to industrial music, IDM, EBM, Glitch,sound design, and minimal electronic. It ismonophonic but can produce up to 8 differentsounds at the same time, so its good e.g. for drumsynthesis. It uses JACK as a real-time audioinfrastructure and can be controlled via MIDI. Thesynthesis is advanced subtractive: two oscillatorsgenerate complex waveforms going into a morphingformant filter. An additional oscillator, 7envelopes, a delay line, and flexible modulationrouting for each sound voice gives the sounddesigner possibilities like a modular synthesizerwithout the hassle. Instant recall with 512 soundprograms and 128 multi sets make it a goodcompanion for the next laptop gig.Image

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pods::SDLx::Sound(3pm)					User Contributed Perl Documentation				    pods::SDLx::Sound(3pm)

NAME
SDLx::Sound - SDL sound extension CATEGORY
Extension SYNOPSIS
use SDLx::Sound; my $snd = SDLx::Sound->new(); # loads and plays a single sound now $snd->play('myfile.wav'); # load a single file $snd->load('theSound.aif'); # plays it or all loaded files $snd->play(); # more sounds my %files = ( channel_01 => "/my_sound1.wav", channel_02 => "/my_sound2.ogg" ); # times sounds bangs my %times = ( channel_01 => 0, # start channel_01 => 1256, # milliseconds channel_02 => 2345 ); # Load files in channels for realtime play $snd->load(%files); # sets sound channel_01 loudness $snd->loud('channel_01', 80); # loud at 80% $snd->play(%times); # play loaded files at times $snd->play; # play again # plays sound channel_01 at 578 milliseconds from now $snd->play('channel_01', 578); # fades sound $snd->fade('channel_02', 2345, 3456, -20); # in a single act do the whole Sound my $snd = SDLx::Sound->new( files => ( channel_01 => "/my_sound1.wav", channel_02 => "/my_sound2.ogg" ), loud => ( channel_01 => 80, channel_02 => 75 ), times => ( channel_01 => 0, # start channel_01 => 1256, # milliseconds channel_02 => 2345 ), fade => ( channel_02 => [2345, 3456, -20] ) )->play(); DESCRIPTION
You can think about the SDLx::Sound at 2 approaches. o A simple sound or o The sound of your game or app. Your application will say what the best approach. In a taste that resembles to perl and to SDL, our SDLx:Sound hooks at SDL::Audio and SDL::Mixer with a graceful and simple interface that can offer to monks a modern perlish way to manage sounds. An SDLx::Sound object can load sounds from filesystem, play it, adjust this loudness level or stops the sound. Each sound will play in the next available channel, so it can be handled isolately. METHODS
new Returns a new instance of SDLx::Sound load play $sdlx_sound->play('file.wav'); Play a file pause resume stop AUTHORS
See "AUTHORS" in SDL. COPYRIGHT &; LICENSE This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself. perl v5.14.2 2012-05-28 pods::SDLx::Sound(3pm)