LimeSurvey 1.70+ Build 4395 (Stable branch)


 
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Special Forums News, Links, Events and Announcements Software Releases - RSS News LimeSurvey 1.70+ Build 4395 (Stable branch)
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Old 03-02-2008
LimeSurvey 1.70+ Build 4395 (Stable branch)

ImageLimeSurvey (formerly PHPSurveyor) is a Web application that interacts with MySQL or MSSQL to develop surveys, publish surveys, and collect responses to surveys. Once a survey has been created, data can be inserted into the survey either by a "pretty" public screen which presents each question one at a time, or by a quick and nasty data entry screen. It includes the capacity to generate individualized "tokens", so that invitations can be issued to participants. It also has the capacity to set conditions on whether questions will display (branching), numerous question types, and a basic statistics function.License: GNU General Public License (GPL)Changes:
This relerase fixes several errors with email encoding. It fixes invalid HTML in Dual Scale Matrix Question. Dutch and French translations have been updated. Data submission problems with Safari 2.0.4 have been fixed. An import problem from prior LS versions has been fixed. A problem when the user wants to print answers has been fixed. XML export with PHP 5 is now possible.Image

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Module::Build::SDL(3pm) 				User Contributed Perl Documentation				   Module::Build::SDL(3pm)

NAME
Module::Build::SDL - Module::Build subclass for building SDL apps/games [not stable yet] SYNOPSIS
When creating a new SDL application/game you can create Build.PL like this: use Module::Build::SDL; my $builder = Module::Build::SDL->new( module_name => 'Games::Demo', dist_version => '1.00', dist_abstract => 'Demo game based on Module::Build::SDL', dist_author => 'coder@cpan.org', license => 'perl', requires => { 'SDL' => 0, }, #+ others Module::Build options )->create_build_script(); Once you have created a SDL application/game via Module::Build::SDL as described above you can use some extra build targets/actions: o you can create a PAR distribution like: $ perl ./Build.PL $ ./Build $ ./Build par There are some extra parameters related to 'par' action you can pass to Module::Build::SDL->new(): parinput => 'bin/scriptname.pl' paroutput => 'filename.par.exe', parlibs => [ qw/SDL SDL_main SDL_gfx/ ], #external libraries (.so/.dll) to be included into PAR parmods => [ qw/Module::A Module::B/ ], #extra modules to be included into PAR o to run the game from distribution directory you can use: $ perl ./Build.PL $ ./Build $ ./Build run o TODO: maybe some additional actions: parexe, parmsi, deb, rpm DESCRIPTION
Module::Build::SDL is a subclass of Module::Build created to make easy some tasks specific to SDL applications - e.g. packaging SDL application/game into PAR archive. APPLICATION
/GAME LAYOUT Module::Build::SDL expects the following layout in project directory: #example: game with the main *.pl script + data files + modules (*.pm) Build.PL lib/ Games/ Demo.pm bin/ game-script.pl data/ whatever_data_files_you_need.jpg the most simple game should look like: #example: simple one-script apllication/game Build.PL bin/ game-script.pl In short - there are 3 expected subdirectories: o bin - one or more perl scripts (*.pl) to start the actual application/game o lib - application/game specific modules (*.pm) organized in dir structure in "usual perl manners" o data - directory for storing application data (pictures, sounds etc.). This subdirectory is handled as a "ShareDir" (see File::ShareDir for more details) o As the project is (or could be) composed as a standard perl distribution it also support standard subdirectory 't' (with tests). RULES TO FOLLOW
When creating a SDL application/game based on Module::Build::SDL it is recommended to follow these rules: o Use the name for your game from Games::* namespace; it will make the later release to CPAN much easier. o Put all data files into data subdirectory and access the data subdir only via File::ShareDir (namely by calling distdir() function) o TODO: maybe add more perl v5.14.2 2012-05-28 Module::Build::SDL(3pm)