Key Scripter 1.0 beta (Default branch)


 
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Old 02-29-2008
Key Scripter 1.0 beta (Default branch)

Key Scripter listens to key press/release events from a keyboard device and sends fake key events to an X display. It supports gaming keypads such as the Nostromo SpeedPad and allows the creation and usage of complicated key scripts for games and other applications.License: GNU General Public License v3Changes:
This release also supports Windows. A Win32 binary has been added to the download packages. To compile the source files on Windows, the latest release of MinGW is required. Additionally, this release fixes a few memory allocation bugs, adds support for wildcard binds, and provides improvements to debug messages. The example configuration file has been extended with extra features.Image

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glutKeyboardUpFunc(3GLUT)					       GLUT						 glutKeyboardUpFunc(3GLUT)

NAME
glutKeyboardUpFunc - sets the keyboard up (key release) callback for the current window. SYNTAX
#include <GLUT/glut.h> void glutKeyboardUpFunc(void (*func)(unsigned char key, int x, int y)); ARGUMENTS
func The new keyboard up callback function. DESCRIPTION
glutKeyboardFunc sets the keyboard up (key release) callback for the current window. When a user types into the window, each key release matching an ASCII character will generate a keyboard up callback. The key callback parameter is the generated ASCII character. The state of modifier keys such as Shift cannot be determined directly; their only effect will be on the returned ASCII data. The x and y callback parameters indicate the mouse location in window relative coordinates when the key was pressed. When a new window is created, no keyboard callback is initially registered, and ASCII key strokes in the window are ignored. Passing NULL to glutKeyboardFunc disables the generation of keyboard callbacks. During a keyboard up callback, glutGetModifiers may be called to determine the state of modifier keys when the keystroke generating the callback occurred. To avoid the reporting of key release/press pairs due to auto repeat, use glutIgnoreKeyRepeat to ignore auto repeated keystrokes. There is no guarantee that the keyboard press callback will match the exact ASCII character as the keyboard up callback. For example, the key down may be for a lowercase b, but the key release may report an uppercase B if the shift state has changed. The same applies to sym- bols and control characters. The precise behavior is window system dependent. Use glutSpecialUpFunc for a means to detect non-ASCII key releases. SEE ALSO
glutKeyboardFunc, glutSpecialUpFunc, glutSpecialFunc, glutCreateWindow, glutMouseFunc, glutSpaceballButtonFunc, glutButtonBoxFunc, glut- TabletButtonFunc, glutGetModifiers, glutIgnoreKeyRepeat AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutKeyboardUpFunc(3GLUT)