Profit 0.7 (Default branch)


 
Thread Tools Search this Thread
Special Forums News, Links, Events and Announcements Software Releases - RSS News Profit 0.7 (Default branch)
# 1  
Old 02-25-2008
Profit 0.7 (Default branch)

Image Profit is a clone of the board game Acquire. Players places tiles on a board to form companies, then buy stocks in those companies. As a company grows, its stock becomes more valuable. If a tile is placed that connects two companies, however, the larger one will acquire the smaller one. The winner is the one with the most money at the end of the game. License: GNU General Public License v3 Changes:
The game can now be fully customized. The board size, companies, and game settings can all be changed. There are now two company sets that can be loaded and three game setups. New company sets and game setups can be created by writing an XML file. Future releases will support saving the current companies and setups from the game. The order of turns is now randomized. It is now possible to undo buying stocks or trading/selling during a merge before the player presses "Done". Right click on the companies to do this.Image

More...
Login or Register to Ask a Question

Previous Thread | Next Thread

2 More Discussions You Might Find Interesting

1. Shell Programming and Scripting

Poker: calc profit in tournaments

Imagine that you play poker and the file 1.txt is your buy-in, and in 2.txt is your gains. I want to know the tournament that have more proffit and less proffit. 1.txt aa:1000 bb:2000 cc:3000 dd:4000 ee:5000 2.txt aa:0 bb:1000 cc:1500 dd:3000 ee:2000 Result: dd more profit; aa... (5 Replies)
Discussion started by: rafazz
5 Replies

2. Post Here to Contact Site Administrators and Moderators

Non Profit UNIX Foundation

I'm considering asking Silk Road to pay an attorney to set up a non-profit public UNIX foundation (and perhaps asking the trustee to donate this domain to that non-profit foundation). A public foundation could receive tax deductable contributions and we could use the funds to build some of the... (5 Replies)
Discussion started by: Neo
5 Replies
Login or Register to Ask a Question
icetAddTile(3)							  IceT Reference						    icetAddTile(3)

NAME
icetAddTile -- add a tile to the logical display. Synopsis #include <IceT.h> int icetAddTile( IceTInt x, IceTInt y, IceTSizeType width, IceTSizeType height, int display_rank ); Description Adds a tile to the tiled display. Every process, whether actually displaying a tile or not, must declare the tiles in the display and which processes drive them with icetResetTiles and icetAddTile. Thus, each process calls icetAddTile once for each tile in the display, and all processes must declare them in the same order. The parameters x, y, width, and height define the tile's viewport in the logical global display much in the same way glViewport declares a region in a physical display in OpenGL .IceT places no limits on the extents of the logical global display. That is, there are no limits on the values of x and y. They can extend as far as they want in both the positive and negative directions. IceT will project its images onto the region of the logical global display that just covers all of the tiles. Therefore, shifting all the tiles in the logical global display by the same amount will have no real overall effect. The display_rank parameter identifies the rank of the process that will be displaying the given tile. It is assumed that the output of the rendering window of the given process is projected onto the space in a tiled display given by x, y, width, and height. Each tile must have a valid rank (between 0 and $ICET_NUM_PROCESSES - 1$). Furthermore, no process may be displaying more than one tile. Return Value Returns the index of the tile created or -1 if the tile could not be created. Errors ICET_INVALID_VALUE Raised if display_rank is not a valid process rank, if display_rank is already assigned to another tile, or if width or height is smaller than 1. If this error is raised, nothing is done and -1 is returned. Warnings None. Bugs All processes must specify the same tiles in the same order. IceT will assume this even though it is not explicitly detected or enforced. Copyright Copyright (C)2003 Sandia Corporation Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government retains certain rights in this software. This source code is released under the New BSD License. See Also icetResetTiles(3), icetPhysicalRenderSize(3) IceT Reference June 7, 2011 icetAddTile(3)