Growler distributed object architecture 0.3.9 (Default branch)


 
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Old 02-24-2008
Growler distributed object architecture 0.3.9 (Default branch)

Image Growler is a general purpose, C++-based distributed object and event architecture. Though general, its primary application has been in support of collaborative visualization, computational steering, and "concurrent visualization" (the visualization of supercomputer simulations in progress). Growler's distributed object and event architecture is suitable for application to high-performance LAN environments as well the Internet. Its features include strong integration with C++, selective distributed reference counting, and efficient well-typed event channels for local and remote event broadcast. License: OSI Approved Changes:
Python bindings were added for some parts of Growler. Rotation and scaling were added for 3x3 matrices. Bugs were fixed in buffer management, mainly for infiniband. Other minor bugs were fixed.Image

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GLISSHADER(3G)							    OpenGL 3.3							    GLISSHADER(3G)

NAME
glIsShader - Determines if a name corresponds to a shader object C SPECIFICATION
GLboolean glIsShader(GLuint shader); PARAMETERS
shader Specifies a potential shader object. DESCRIPTION
glIsShader returns GL_TRUE if shader is the name of a shader object previously created with glCreateShader() and not yet deleted with glDeleteShader(). If shader is zero or a non-zero value that is not the name of a shader object, or if an error occurs, glIsShader returns GL_FALSE. NOTES
No error is generated if shader is not a valid shader object name. A shader object marked for deletion with glDeleteShader() but still attached to a program object is still considered a shader object and glIsShader will return GL_TRUE. ASSOCIATED GETS
glGetAttachedShaders() with a valid program object glGetShader() with arguments shader and a parameter to be queried glGetShaderInfoLog() with argument object glGetShaderSource() with argument object SEE ALSO
glAttachShader(), glCompileShader(), glCreateShader(), glDeleteShader(), glDetachShader(), glLinkProgram(), glShaderSource() COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLISSHADER(3G)