The Analysis & Reconstruction Sound Engine 0.2d2 (Default branch)


 
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Old 01-26-2008
The Analysis & Reconstruction Sound Engine 0.2d2 (Default branch)

Image The Analysis & Recontruction Sound Engine analyzes a sound file into a spectrogram and is able to synthesize this spectrogram, or any other user-created image, back into a sound. License: GNU General Public License (GPL) Changes:
A 16-bit WAVE output bug was fixed. Blackman filtering and interpolation is now used for downsizing spectrogram lines instead of nearest neighbor.Image

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3D Sound Support Classes(3)                                            Coin                                            3D Sound Support Classes(3)

NAME
3D Sound Support Classes - Classes class SoAudioDevice The SoAudioDevice class is used to control an audio device. The SoAudioDevice class is responsible for initialization of an audio device, as well as enabling and disabling sound. It is a singleton class. " class SoListener The SoListener class defines listener attributes used when rendering sound. When rendering geometry, one needs to have a camera defining certain attributes related to vieweing. The SoListener plays a similar role when it comes to rendering audio. " class SoVRMLAudioClip The SoVRMLAudioClip class is used to load and store audio data. Audio data is loaded using the simage library, so make sure you have built the simage library with support for the audio file formats you intend to use (libogg, libvorbis and libvorbisfile for OggVorbis, libsndfile for WAV and several other formats). " class SoVRMLSound The SoVRMLSound class is used to represent a sound source. The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium: " Detailed Description Author Generated automatically by Doxygen for Coin from the source code. Version 3.1.3 Wed May 23 2012 3D Sound Support Classes(3)