TuxCap Games Framework 1.3_06 (Default branch)


 
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Old 01-07-2008
TuxCap Games Framework 1.3_06 (Default branch)

ImageThe TuxCap games framework is a GNU/Linux port ofthe PopCap games framework, which is used forprofessional 2D game development. It is written inC++ and supports both software and hardwareaccelerated drawing, comes with Python bindings, avery fast physics engine, a particle engine, a GUIwidget system, and many documented examples to getyou started.License: BSD License (original)Changes:
A particle engine which supports both physicsenabled and normal particle systems was added. Aparticle demo was added to show how to use the newparticle engine. The cmake files and TuxCap headerfiles were improved to allow system wideinstallation of TuxCap. Software drawing ofstretched images in both normal and additivedrawing mode was added.Image

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DM(8)                                                       BSD System Manager's Manual                                                      DM(8)

NAME
dm -- dungeon master SYNOPSIS
ln -s dm game DESCRIPTION
dm is a program used to regulate game playing. dm expects to be invoked with the name of a game that a user wishes to play. This is done by creating symbolic links to dm, in the directory /usr/games for all of the regulated games. The actual binaries for these games should be placed in a ``hidden'' directory, /usr/lib/games/dm, that may only be accessed by the dm program. dm determines if the requested game is available and, if so, runs it. The file /etc/dm.conf controls the conditions under which games may be run. The file /etc/nogames may be used to ``turn off'' game playing. If the file exists, no game playing is allowed; the contents of the file will be displayed to any user requesting a game. FILES
/etc/dm.conf configuration file /etc/nogames turns off game playing /usr/lib/games/dm directory of ``real'' binaries /var/games/games.log game logging file SEE ALSO
dm.conf(5) HISTORY
The dm command appeared in 4.3BSD-Tahoe. SECURITY CONSIDERATIONS
Two issues result from dm running the games setgid ``games''. First, all games that allow users to run UNIX commands should carefully set both the real and effective group ids immediately before executing those commands. Probably more important is that dm never be setgid any- thing but ``games'' so that compromising a game will result only in the user's ability to play games at will. Secondly, games which previ- ously had no reason to run setgid and which accessed user files may have to be modified. BSD May 31, 1993 BSD