Read the contents of a file and store them in a variable


 
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Old 11-11-2010
Good point, especially if one does other stuff after, that depends on IFS. Embedding it in the while statement is of course the best option.

/L
 
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GLBUFFERDATA(3G)						    OpenGL 3.3							  GLBUFFERDATA(3G)

NAME
glBufferData - creates and initializes a buffer object's data store C SPECIFICATION
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); PARAMETERS
target Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. size Specifies the size in bytes of the buffer object's new data store. data Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. usage Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. DESCRIPTION
glBufferData creates a new data store for the buffer object currently bound to target. Any pre-existing data store is deleted. The new data store is created with the specified size in bytes and usage. If data is not NULL, the data store is initialized with data from this pointer. In its initial state, the new data store is not mapped, it has a NULL mapped pointer, and its mapped access is GL_READ_WRITE. usage is a hint to the GL implementation as to how a buffer object's data store will be accessed. This enables the GL implementation to make more intelligent decisions that may significantly impact buffer object performance. It does not, however, constrain the actual usage of the data store. usage can be broken down into two parts: first, the frequency of access (modification and usage), and second, the nature of that access. The frequency of access may be one of these: STREAM The data store contents will be modified once and used at most a few times. STATIC The data store contents will be modified once and used many times. DYNAMIC The data store contents will be modified repeatedly and used many times. The nature of access may be one of these: DRAW The data store contents are modified by the application, and used as the source for GL drawing and image specification commands. READ The data store contents are modified by reading data from the GL, and used to return that data when queried by the application. COPY The data store contents are modified by reading data from the GL, and used as the source for GL drawing and image specification commands. NOTES
If data is NULL, a data store of the specified size is still created, but its contents remain uninitialized and thus undefined. Clients must align data elements consistent with the requirements of the client platform, with an additional base-level requirement that an offset within a buffer to a datum comprising N bytes be a multiple of N. ERRORS
GL_INVALID_ENUM is generated if target is not one of the accepted buffer targets. GL_INVALID_ENUM is generated if usage is not GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. GL_INVALID_VALUE is generated if size is negative. GL_INVALID_OPERATION is generated if the reserved buffer object name 0 is bound to target. GL_OUT_OF_MEMORY is generated if the GL is unable to create a data store with the specified size. ASSOCIATED GETS
glGetBufferSubData() glGetBufferParameter() with argument GL_BUFFER_SIZE or GL_BUFFER_USAGE SEE ALSO
glBindBuffer(), glBufferSubData(), glMapBuffer(), glUnmapBuffer() COPYRIGHT
Copyright (C) 2005 Addison-Wesley. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLBUFFERDATA(3G)