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I have a file in unix, while i do email that file to some one from unix, the attachment file data is displaying in the email. (as body of the email).
but if the file has some special characters , the file is emailing as attachment.
But i need the file as the body in the email if it has special... (1 Reply)
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I'm trying to send a .zip file from my unix box to my work email (email client outlook)
The file name that I'm trying to sent is sites.zip and this is how I do it:
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Hello all,
i am on hp-ux 11.23...i am trying to send an email as an attachement but it dose not seem to work...after reading on google i found that we can use uuencode to send file at attachement...here is my file and the syntax
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NAME
---------
TEST
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Hi,
Please help me in sending an e-mail with attachment through unix
mailx command is not present in our unix box. (4 Replies)
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5. Shell Programming and Scripting
Hi,
I want to send an email with multiple attachment using uuencode and mail command.
I am able to send with one attachment
Ex:uuencode abc.txt abc.txt | mail test@test.com -s "Test3"
Can anyone reply with syntax.
Regards
BS (3 Replies)
Discussion started by: balajiora
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As a part of requirement I need to send out mails with attachment from UNIX. I have to take query the Oracle DB and send the result of the query in an attachment through mail.
I use the following script for the same.
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#!/bin/bash
#!/bin/ksh
ATTFILE=/folder1/test.xls
cd... (1 Reply)
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Hi,
I have .ksh file which internally calls a .sql file. This sql file writes a file with the result. I am using the following command to send email with the result file as attachment
uuencode file.txt file.txt | mail -s "Subject" abc@abc.com.
When i run the .ksh file i get a message you... (5 Replies)
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how to deattach attachment of email (4 Replies)
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Hi,
I have 2 questions regarding sending mail as attachment.
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GLFRAMEBUFFERRENDERB(3G) OpenGL Manual GLFRAMEBUFFERRENDERB(3G)
NAME
glFramebufferRenderbuffer - attach a renderbuffer as a logical buffer to the currently bound framebuffer object
C SPECIFICATION
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
PARAMETERS
target
Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is
equivalent to GL_DRAW_FRAMEBUFFER.
attachment
Specifies the attachment point of the framebuffer.
renderbuffertarget
Specifies the renderbuffer target and must be GL_RENDERBUFFER.
renderbuffer
Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach.
DESCRIPTION
glFramebufferRenderbuffer attaches a renderbuffer as one of the logical buffers of the currently bound framebuffer object. renderbuffer is
the name of the renderbuffer object to attach and must be either zero, or the name of an existing renderbuffer object of type
renderbuffertarget. If renderbuffer is not zero and if glFramebufferRenderbuffer is successful, then the renderbuffer name renderbuffer
will be used as the logical buffer identified by attachment of the framebuffer currently bound to target.
The value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for the specified attachment point is set to GL_RENDERBUFFER and the value of
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME is set to renderbuffer. All other state values of the attachment point specified by attachment are
set to their default values. No change is made to the state of the renderbuuffer object and any previous attachment to the attachment
logical buffer of the framebuffer target is broken.
Calling glFramebufferRenderbuffer with the renderbuffer name zero will detach the image, if any, identified by attachment, in the
framebuffer currently bound to target. All state values of the attachment point specified by attachment in the object bound to target are
set to their default values.
Setting attachment to the value GL_DEPTH_STENCIL_ATTACHMENT is a special case causing both the depth and stencil attachments of the
framebuffer object to be set to renderbuffer, which should have the base internal format GL_DEPTH_STENCIL.
ERRORS
GL_INVALID_ENUM is generated if target is not one of the accepted tokens.
GL_INVALID_ENUM is generated if renderbuffertarget is not GL_RENDERBUFFER.
GL_INVALID_OPERATION is generated if zero is bound to target.
SEE ALSO
glGenFramebuffers(), glBindFramebuffer(), glGenRenderbuffers(), glFramebufferTexture(), glFramebufferTexture1D(), glFramebufferTexture2D(),
glFramebufferTexture3D()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLFRAMEBUFFERRENDERB(3G)