Jorge Castro: Getting Started working on Unity


 
Thread Tools Search this Thread
Special Forums Cybersecurity Security Advisories (RSS) Jorge Castro: Getting Started working on Unity
# 1  
Old 01-03-2011
Jorge Castro: Getting Started working on Unity

Now that Alpha 1 is out the door the different bits are starting to come together. We've got the compiz-based Unity in people's hands, now it's time to start the feature work and testing.

The Desktop Experience team is building the base; but there are plenty of other parts that need to be done. Keep in mind that these parts are just as important and a critical piece of the entire user experience.



(Scott Mitchell)

read more



More...
Login or Register to Ask a Question

Previous Thread | Next Thread

5 More Discussions You Might Find Interesting

1. What is on Your Mind?

Unity / OSVR Application Developers Wanted

Hey, Anyone working on Unity / OSVR applications? I'm interested in developing a Unity / OSVR app which can be used to visualize a unix filesystem in 3D graphically using VR technology. So far, I'm installed Unity and OSVR server and the OSVR Asset into Unity on macOS. That's about... (1 Reply)
Discussion started by: Neo
1 Replies

2. Ubuntu

Gewtting Unity (or the Panel) to start

For some reason my installation of Ubuntu 11.04 is messed up and Unity doesn't start automatically. I can't find what command I need to start it nor how to make it start at boot time. (Running unity in a terminal gives some output but no GUI.) What can I do? I'd be happy to go back to... (2 Replies)
Discussion started by: CRGreathouse
2 Replies

3. Ubuntu

editing the unity dash main menu

I have indeed succeeded in adding but not to the sub menu Internet, only when I ask for all the application I can see its icon. How can I edit the unity dash manually? Is there a text file for this? Some kind of folder content? I mean I used the app "main menu" and it add it... (4 Replies)
Discussion started by: programAngel
4 Replies

4. UNIX for Dummies Questions & Answers

removing application from the unity menu

Hello I have removed wine but the symbols of it application were in the unity menu (though nothing happened when I clicked on them). How can I remove symbols from the unity menu? (1 Reply)
Discussion started by: programAngel
1 Replies

5. Red Hat

sshd started, but ssh/sftp/psftp not working

The OS is CenOS. The sshds is started, but ssh/sftp/psftp are not working with "time out" errors. # service sshd status openssh-daemon (pid 2894) is running... # tail /var/log/secure Feb 16 10:56:47 cenos userhelper: pam_timestamp(system-config-securitylevel:session): updated... (3 Replies)
Discussion started by: aixlover
3 Replies
Login or Register to Ask a Question
MAKE-LINGUA-IDENTIFY-LANGUAGE(1p)			User Contributed Perl Documentation			 MAKE-LINGUA-IDENTIFY-LANGUAGE(1p)

NAME
make-lingua-identify-language - creates language modules for Lingua::Identify SYNOPSIS
make-lingua-identify-language Language-Tag Language-Name file1 [file2 ...] or make-lingua-identify-language -d TAG1-LANGUAGE1/ [TAG2-LANGUAGE2/ ...] or make-lingua-identify DESCRIPTION
Creates language modules to be used by Lingua::Identify. After creating the modules, you still have to install them. Please note that this script is still at an early stage. Please do not even look at the code... Without parameters, make-lingua-identify-language assumes mode -d and goes through all the directories in the current one. This is useful to be used in a directory where you something like this: . |-- en-english | `-- english.txt |-- fr-french | `-- french1.txt | `-- french2.txt `-- pt-portuguese `-- portuguese.txt OPTIONS -d Directory mode. Each parameter passed should be a directory whose name must be of the form tag-name (e.g., en-english/ ). Each of the directories passed should contain text files that can be used to train Lingua::Identify. -D Debug mode. Only for development. -h Display help and exit. -v Show version and exit. -verbose Verbose mode. -locale="<locale>" Set a specific locale. This way your text will be all lowercased before analysed. META.yml "META.yml" files are not parsed as other files, they are ignored. In directory mode ("-d" switch), "META.yml" files are checked for info on languages codes and sets. Here's a simple "META.yml" for you to put in your directories: two_letter_code: pt three_letter_code: por sets: spoken_in_portugal With that, the language will be identified with the two letter code "pt" or the three letter code "por"; it will also be in the set ":spoken_in_portugal". CONTRIBUTING WITH NEW LANGUAGES
Please do not contribute with modules you made yourself. It's easier to contribute with unprocessed text, because that allows for new versions of Lingua::Identify not having to drop languages down in case I can't contact you by that time. Use make-lingua-identify-language to create a new module for your own personal use, if you must, but try to contribute with unprocessed text rather than those modules. SEE ALSO
Lingua::Identify(3), langident(1) A linguist and/or a shrink. The latest CVS version of "Lingua::Identify" (which includes make-lingua-identify) can be attained at http://natura.di.uminho.pt/natura/viewcvs.cgi/Lingua/Identify/ ISO 639 Language Codes, at http://www.w3.org/WAI/ER/IG/ert/iso639.htm AUTHOR
Jose Alves de Castro, <cog@cpan.org> COPYRIGHT AND LICENSE
Copyright 2004-2005 by Jose Alves de Castro This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself. perl v5.14.2 2012-01-02 MAKE-LINGUA-IDENTIFY-LANGUAGE(1p)