Rebuild the Dev of a non UNIX kernel...


 
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Old 04-20-2008
Lightbulb Rebuild the Dev of a non UNIX kernel...

My name for this post may be a bit off but basically I would like to take go though the same proses that kernel developers went though to build other kernels that are based on UNIX such as Linux,
And do it from scratch IE. starting with the base UNIX and building on to it.

So I in theory could make a recipes of sorts to show the development proses in many kernels.

My question is if it would be possible to do this with individual files instead of adding script to the UNIX kernel,
Sort of like the L4Linux project having the kernel built with supplementary files?

Any theoretical thoughts,
Or ideas?
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TDFX(4) 						   BSD Kernel Interfaces Manual 						   TDFX(4)

NAME
tdfx -- Voodoo Graphics and VoodooII Memory Access GLIDE device driver SYNOPSIS
device tdfx device tdfx_linux DESCRIPTION
This driver creates an entry in /dev that allows programs (mostly GLIDE-based software) to access the device memory of the Voodoo Graphics and VoodooII 3D accelerators created by 3Dfx, Inc. This provides an interface for applications based on the GLIDE API or that simply use the API provided by the linux /dev/3dfx device to use the video device. Supports all cards based on the following chipsets: 3Dfx Voodoo Graphics 3Dfx Voodoo II Specifically, the following cards should work: Diamond Multimedia Monster 3D Diamond Multimedia Monster 3D II Note that this driver does not currently have support for the Voodoo Banshee, Voodoo3, Voodoo5, or Voodoo6 based cards. It also does not currently support the Voodoo Rush. It also does not yet handle the SLI feature of the Voodoo II boards. You can only use each of them sepa- rately. By including tdfx_linux, you can enable the linux ioctl code for this driver, where the only supported applications currently reside. FILES
/dev/3dfx Symlinked to default 3dfx board /dev/3dfx* Character Device programming interface /dev/voodoo Mirrors of above interfaces /dev/voodoo* (Some apps use /dev/voodoo) HISTORY
The tdfx driver appeared in FreeBSD 5.0, and was originally developed for Linux kernel 2.0.x, later written for 2.2.x and 2.4.x. AUTHORS
The driver was developed by Coleman Kane <cokane@micro.ti.com> after the linux version of this driver by Darryll Straus, John Taylor, Jens Axboe, Carlo Wood <carlo@alinoe.com> and Joseph Kain <joseph@3dfx.com> to be directly compatible with it and support the many GLIDE based games available for Linux and UNIX. BSD
February 19, 2001 BSD