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1. Shell Programming and Scripting
Hello,
I have a problem with the /etc/rc.d/init.d script to automatically update STEAM GAME ARK. I've converted 3 scripts into one, but something does not work correctly ...
The problem is in the file latestavailableupdate.txt / line 36/39. It think the problem is with script, it wrongly... (2 Replies)
Discussion started by: kshishu
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2. Shell Programming and Scripting
Hello guys I'm new to shell scripting and I need to make a game using shell script. I want to know if it is possible for me a total noob to shell scripting to make this game.
The game concept is simple:
First thing when you launch the script you get a menu in which you select if you want to... (3 Replies)
Discussion started by: Othmane
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3. Shell Programming and Scripting
When I run the following script at the bottom it say cards remaining=44...It should be=35.
Can anyone tell me what I'm doing wrong. I've spent hours trying to get this to work and I can't go any further until this part works. thank you in advance
Cogiz
#!/bin/bash
# Date="November, 2016"
#... (2 Replies)
Discussion started by: cogiz
2 Replies
4. Shell Programming and Scripting
GitHub - deepgrace/tetris: Tetris implementation in all kinds of Programming Languages
Usage: bash Tetris_Game ] ] ] ]
Range:
#!/bin/bash
# Tetris Game // The Art Of Shell Programming
box0=(4 30)
box1=(4 30 4 32)
box2=(4 30 5 32)
box3=(4 28 4 30 4 32)
box4=(4 28 4 30... (69 Replies)
Discussion started by: complex.invoke
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5. Homework & Coursework Questions
Use and complete the template provided. The entire template must be completed. If you don't, your post may be deleted!
1. The problem statement, all variables and given/known data:
I have written a script for a dice game that: (1) tells user that each of the 2 die are 6 sided (Spots=6); (2)... (3 Replies)
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6. Shell Programming and Scripting
Hello All,
I was wondering if it would be possible to create a "racing" game in script. The game play would be as follows. Script will read the following input:
Start
|b| | | | |
|r| | | | |
First player (b) will roll a die to see how many spaces to move. This is will continue until the... (0 Replies)
Discussion started by: jl487
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7. Shell Programming and Scripting
Original Code Taken from here:
http://www.tldp.org/LDP/abs/html/bashver2.html#EX79
The code in the above link displays 4 unique 13 cards hands. I've modified it to deal a hand unique 2 card hand to 2 different players, then deal 5 unique community cards as in Texas Holdem (3 cards, then 1... (8 Replies)
Discussion started by: earnstaf
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8. Shell Programming and Scripting
Any ideas on whats the best way to form a hangman game via bash shell. (0 Replies)
Discussion started by: immyakram
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9. UNIX for Dummies Questions & Answers
I am interested in learning how to write code for games. I am a C.S. student at UNO but I am in freshman classes and they are so slow. Can anyone recommend any languages to start learning first or any other ways to get started? I have Unix with Solaris in the labs at school and I also have... (4 Replies)
Discussion started by: bjm2020
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glutGameModeGet(3GLUT) GLUT glutGameModeGet(3GLUT)
NAME
glutGameModeGet - retrieves GLUT device information represented by integers.
SYNTAX
#include <GLUT/glut.h>
int glutGameModeGet(GLenum info);
ARGUMENTS
info Name of game mode information to retrieve.
GLUT_GAME_MODE_ACTIVE
Non-zero if GLUT's game mode is active; zero if not active. Game mode is not active initially. Game mode becomes active when glu-
tEnterGameMode is called. Game mode becomes inactive when glutLeaveGameMode is called.
GLUT_GAME_MODE_POSSIBLE
Non-zero if the game mode string last specified to glutGameModeString is a possible game mode configuration; zero otherwise. Being
"possible" does not guarantee that if game mode is entered with glutEnterGameMode that the display settings will actually changed.
GLUT_GAME_MODE_DISPLAY_CHANGED should be called once game mode is entered to determine if the display mode is actually changed.
GLUT_GAME_MODE_WIDTH
Width in pixels of the screen when game mode is activated.
GLUT_GAME_MODE_HEIGHT
Height in pixels of the screen when game mode is activated.
GLUT_GAME_MODE_PIXEL_DEPTH
Pixel depth of the screen when game mode is activiated.
GLUT_GAME_MODE_REFRESH_RATE
Screen refresh rate in cyles per second (hertz) when game mode is activated. Zero is returned if the refresh rate is unknown or
cannot be queried.
GLUT_GAME_MODE_DISPLAY_CHANGED
Non-zero if entering game mode actually changed the display settings. If the game mode string is not possible or the display mode
could not be changed for any other reason, zero is returned.
DESCRIPTION
glutGameModeGet retrieves GLUT game mode information represented by integers. The info parameter determines what type of game mode informa-
tion to return. Requesting game mode information for an invalid GLUT game mode information name returns negative one.
SEE ALSO
glutGet, glutDeviceGet, glutLayerGet, glutGameModeString, glutEnterGameMode, glutLeaveGameMode
AUTHOR
Mark J. Kilgard (mjk@nvidia.com)
GLUT
3.7 glutGameModeGet(3GLUT)