Looping connect call for a non blocking socket


 
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Old 09-24-2012
Because you are always sleeping for a fixed time on every case, on a good network you will always have a time loss of the initial sleep even if the socket is ready for use already. It will work, but I think thats bad design. You should always do select and check connect return value before doing a possibly wasteful sleep.
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socket_connect4(3)					     Library Functions Manual						socket_connect4(3)

NAME
socket_connect4 - attempt to make a TCP connection SYNTAX
#include <socket.h> int socket_connect4(int s,const char ip[4],uint16 port); DESCRIPTION
socket_connect4 attempts to make a connection from TCP socket s to TCP port port on IP address ip. socket_connect4 may return o 0, to indicate that the connection succeeded (and succeeded immediately, if the socket is non-blocking) o -1, setting errno to error_inprogress or error_wouldblock, to indicate that the socket is non-blocking o -1, setting errno to something else, to indicate that the connection failed (and failed immediately, if the socket is non-blocking). When a background connection succeeds or fails, s becomes writable; you can use socket_connected to see whether the connection succeeded. If the connection failed, socket_connected returns 0, setting errno appropriately. Once a TCP socket is connected, you can use the read and write system calls to transmit data. You can call socket_connect4 without calling socket_bind4. This has the effect as first calling socket_bind4 with IP address 0.0.0.0 and port 0. EXAMPLE
#include <socket.h> int s; char ip[4]; uint16 p; s = socket_tcp4(); socket_bind4(s,ip,p); socket_connect4(s,ip,p); SEE ALSO
socket_connect6(3) socket_connect4(3)