10 More Discussions You Might Find Interesting
1. UNIX for Beginners Questions & Answers
How to create a new mount point with 600GB and add 350 GBexisting mount point
Best if there step that i can follow or execute before i mount or add diskspace IN AIX
Thanks (2 Replies)
Discussion started by: Thilagarajan
2 Replies
2. UNIX for Beginners Questions & Answers
I have a variation table (variation.txt) which is a very big file. The first column in the chromosome number and the second column is the position of the variation. I have a second file annotation.txt which has a list of 37,000 genes (1st column), their chromosome number(2nd column), their start... (1 Reply)
Discussion started by: Sanchari
1 Replies
3. Shell Programming and Scripting
I have a file full of coordinates of the form:
37.68899917602539 58.07500076293945 57.79100036621094
The numbers don't always have the same number of decimal points. I need to reduce the decimal points of all the numbers (there are 128 rows of 3 numbers) to 2.
I have tried to do this... (2 Replies)
Discussion started by: crunchgargoyle
2 Replies
4. UNIX for Dummies Questions & Answers
Hi,
I would like to know how can I get the ID of a feature if its genomic coordinates overlap the coordinates of another file. Example:
Get the 4th column (ID) of this file1:
chr1 10 100 gene1
chr2 3000 5000 gene2
chr3 200 1500 gene3
if it overlaps with a feature in this file2:
chr2... (1 Reply)
Discussion started by: fadista
1 Replies
5. Shell Programming and Scripting
hi,
I would like to ask or is it possible to dump a hex using dd from starting point to end point just like the "xxd -s 512 -l 512 <bin file>"
I know the redirect hexdump -C but i can't figure it out the combination options of dd.
Hope someone can share their knowledge..
Thanks in... (3 Replies)
Discussion started by: jao_madn
3 Replies
6. Shell Programming and Scripting
Hi guys. Can anyone tell me how to determine points between two coardinates. For example: Which type of command line gives me
50 points between (8, -5, 7) and (2, 6, 9) points
Thanks (5 Replies)
Discussion started by: rpf
5 Replies
7. Shell Programming and Scripting
Hi
I have a file whose sample contents are shown here,
1.2.3.4->2.4.2.4 a(10) b(20) c(30)
1.2.3.4->2.9.2.4 a(10) c(20)
2.3.4.3->3.6.3.2 b(40) d(50) c(20)
2.3.4.3->3.9.0.2 a(40) e(50) c(20)
1.2.3.4->3.4.2.4 a(10) c(30)
6.2.3.4->2.4.2.5 c(10)
.
.
.
.
Here I need to search... (5 Replies)
Discussion started by: AKD
5 Replies
8. UNIX and Linux Applications
I have a simple gnuplot question. I have a set of points (list of x,y,z values; irregularly spaced, i.e. no grid) that I want to plot. I want the plot to look like this:
- points in map view (no 3D view)
- color of each point should depend on its z-value.
- I want to define my own color scale
-... (0 Replies)
Discussion started by: karman
0 Replies
9. Shell Programming and Scripting
Can someone please mention the syntax to determine the storage in
a mount point (1 Reply)
Discussion started by: kthri
1 Replies
10. UNIX for Advanced & Expert Users
Anyone know of a guide or instructions for Solaris
I got to configure a SBUS HBA to talk to a tape robot.
I have done this on a switch but not point to point.
just going HBA >>>>> TAPE Fibre simple two nodes
Kie (6 Replies)
Discussion started by: kie
6 Replies
calc_spline(3alleg4) Allegro manual calc_spline(3alleg4)
NAME
calc_spline - Calculates a series of values along a Bezier spline. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void calc_spline(const int points[8], int npts, int *x, int *y);
DESCRIPTION
Calculates a series of npts values along a Bezier spline, storing them in the output x and y arrays. The Bezier curve is specified by the
four x/y control points in the points array: points[0] and points[1] contain the coordinates of the first control point, points[2] and
points[3] are the second point, etc. Control points 0 and 3 are the ends of the spline, and points 1 and 2 are guides. The curve probably
won't pass through points 1 and 2, but they affect the shape of the curve between points 0 and 3 (the lines p0-p1 and p2-p3 are tangents to
the spline). The easiest way to think of it is that the curve starts at p0, heading in the direction of p1, but curves round so that it
arrives at p3 from the direction of p2. In addition to their role as graphics primitives, spline curves can be useful for constructing
smooth paths around a series of control points, as in exspline.c.
SEE ALSO
spline(3alleg4), exspline(3alleg4)
Allegro version 4.4.2 calc_spline(3alleg4)