Help building and using a shared object (x64)


 
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# 15  
Old 04-03-2012
Quote:
Originally Posted by migurus
just a side note: why not to use shared memory (shmop,shmctl,shmget)?
Because I pack a large number of data arrays in the shared object, and I would need to do more work to also implement some kind of memory map on that.
Besides, my shared objects will be patches to my application.
====================================================================
To wrap this thread up, I just want to thank you, Corona688, for your advice.
Although they didn't help me as much as I hoped, you definitely gave me some new things to feed the brain Smilie

Now hold on to you shorts, here comes the solution for my problem Smilie

As I said on my first post, on CentOS 32bit release everything was ok, but on 64bit, I got garbage addresses when performing dlsym, hence I assumed it was some kind of compiler issue. After compiling my shared objects with a lot of possible combinations of options for gcc and failing, I got the most retarded idea ever : I just moved util_load_library to another C+h file, and it worked without any complains. The C file where I moved it is one of the files from where I call my loader function.

I assume this had something to do with the fact that the initial C+h file could have been packed in some other so, and maybe this messed up the address space on the 64bit version.

Anyway, just wanted to let you know I solved my issue in the weirdest way possible Smilie

Thanks a lot for you support!

Last edited by Maelstrom; 04-03-2012 at 09:56 AM..
# 16  
Old 04-03-2012
As said, not including the right headers is a dire error in 64-bit. It sounds like you needed to include dlfcn.h
# 17  
Old 04-04-2012
dlfcn.h was included in each case in the C file containing the function body.
That was not the issue.
If there was a problem with the headers, I assume the 32bit version wouldn't have worked either.
# 18  
Old 04-04-2012
As I already clarified, there is a big difference between the behavior you get with missing headers on 32-bit, and the behavior you get with missing headers in 64-bit.

Take this program:

Code:
int main(void)
{
        printf("Hello World\n");
        return(0);
}

Oops, didn't include stdio.h

On 32-bit, the compiler assumes printf() takes a single 32-bit integer. Which works out okay, since a pointer is also a 32-bit value.

On 64-bit, it still assumes printf takes a single 32-bit integer -- causing it to fold, spindle, and mutilate that 64-bit pointer to fit! If you're lucky, the program crashes. If you're unlucky, you hit valid memory somewhere else and print something unintended.

You get the same problem with things which return pointers.
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