Windows Client Vs Unix Server?


 
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Old 10-05-2004
Question Windows Client Vs Unix Server?

i have written a TCP client server application in c under unix. The windows systems should also be alowed to connect to the TCP server running on linux.So i wrote a small client application in VB using winsock. The client and server works fine in the linux environment. When i tried to connect the windows client porgram to the linux tcp server, the win client is not able to catch the full response sent. It receives only a part of the response. Even the no of bytes recieved is also less than what i have sent. Why is that its not working when i go for different platforms. Even i tried it with java. The java client written in windows also does not get the full response.

Is there any format for termination character that has to be set explicitly when i send or receive data? I am literally disappointed. Please help me in this problem.

Thanks in advance
collins
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Server::Client(3pm)					User Contributed Perl Documentation				       Server::Client(3pm)

NAME
Net::SMTP::Server::Client - Client session handling for Net::SMTP::Server. SYNOPSIS
use Carp; use Net::SMTP::Server; use Net::SMTP::Server::Client; use Net::SMTP::Server::Relay; $server = new Net::SMTP::Server('localhost', 25) || croak("Unable to handle client connection: $! "); while($conn = $server->accept()) { # We can perform all sorts of checks here for spammers, ACLs, # and other useful stuff to check on a connection. # Handle the client's connection and spawn off a new parser. # This can/should be a fork() or a new thread, # but for simplicity... my $client = new Net::SMTP::Server::Client($conn) || croak("Unable to handle client connection: $! "); # Process the client. This command will block until # the connecting client completes the SMTP transaction. $client->process || next; # In this simple server, we're just relaying everything # to a server. If a real server were implemented, you # could save email to a file, or perform various other # actions on it here. my $relay = new Net::SMTP::Server::Relay($client->{FROM}, $client->{TO}, $client->{MSG}); } DESCRIPTION
The Net::SMTP::Server::Client module implements all the session handling required for a Net::SMTP::Server::Client connection. The above example demonstrates how to use Net::SMTP::Server::Client with Net::SMTP::Server to handle SMTP connections. $client = new Net::SMTP::Server::Client($conn) Net::SMTP::Server::Client accepts one argument that must be a handle to a connection that will be used for communication. Once you have a new client session, simply call: $client->process This processes an SMTP transaction. THIS MAY APPEAR TO HANG -- ESPECIALLY IF THERE IS A LARGE AMOUNT OF DATA BEING SENT. Once this method returns, the server will have processed an entire SMTP transaction, and is ready to continue. Once $client->process returns, various fields have been filled in. Those are: $client->{TO} -- This is an array containing the intended recipients for this message. There may be multiple recipients for any given message. $client->{FROM} -- This is the sender of the given message. $client->{MSG} -- The actual message data. :) AUTHOR AND COPYRIGHT Net::SMTP::Server / SMTP::Server is Copyright(C) 1999, MacGyver (aka Habeeb J. Dihu) <macgyver@tos.net>. ALL RIGHTS RESERVED. You may distribute this package under the terms of either the GNU General Public License or the Artistic License, as specified in the Perl README file. SEE ALSO
Net::SMTP::Server::Server, Net::SMTP::Server::Relay perl v5.10.1 1999-12-28 Server::Client(3pm)