10 More Discussions You Might Find Interesting
1. Programming
I'm trying to make a "dual/server client" (ipv4,ipv6) with sockets in linux but i don't know how to join both codes. I have a dual client ipv4 and ipv6, but i have problems with the server if you notice the only difference between them it's the AF_INET (pf_inet ipv4, and if_inet6 ipv6) and the port... (3 Replies)
Discussion started by: godna
3 Replies
2. Programming
Hello, I'm stuck and this is a matter which I need to resolve quite fast (but I couldn't post in the "Emergency" section); the problem is this :
I have created a chat program in which the client sends the sentence to the server and then the server should send it to all the clients connected,... (2 Replies)
Discussion started by: timmyyyyy
2 Replies
3. Programming
hei,
i want to enter name and read it by client server socket program after checking name validity put the password and check.if ok than server clirnt say correct other wise incorrect.
below my code:
char name;
printf ("Welcome to the server \n");
printf ("Enter user name: \n");
scanf... (1 Reply)
Discussion started by: saiful_911
1 Replies
4. Programming
char name;
printf ("Welcome to the server \n");
printf ("Enter user name: \n");
scanf ("%c", &name);
how can client send name to server:what should be the code?
int send ( int sid , const char ∗buffer Ptr , int len , int f l a g )
how can client receive ack from... (1 Reply)
Discussion started by: saiful_911
1 Replies
5. Programming
Am trying to connect to local machine on port 9102
There is no server application listening on port 9102.
if (connect(fd,(struct sockaddr *)&addr, (socklen_t)sizeof(struct sockaddr)) == -1)
return -1;
cout<<"Connected ,ERRNO:"<<errno<<", txt:"<<strerror(errno);
netstat -na |grep... (5 Replies)
Discussion started by: johnbach
5 Replies
6. Programming
Problem
- Linux Client/Server Socket Application: Preventing Client from quitting on server crash
Hi,
I am writing a Linux socket Server and Client using TCP protocol on Ubuntu 9.04 x64.
I am having problem trying to implement a scenario where the client should keep running even when the... (2 Replies)
Discussion started by: varun.nagpaal
2 Replies
7. UNIX for Dummies Questions & Answers
I'm new to socket programming. Have a basic doubt.
I have a structure(global) at the server side.
I have two different client connecting to the server. Will the changes made by one client on the structure be visible to the other client when it accesses the same client? I'm creating a STREAM... (3 Replies)
Discussion started by: abc.working
3 Replies
8. Programming
Hi,
Am very new to socket programming.
When we use UDP sockets to communicate between two processess,
will both the client/server socket be able to send/recv ?
meaning can sendto()/ recvfrom() be used on both server and client?
It could be useful even if anybody provide some link on socket... (1 Reply)
Discussion started by: rvan
1 Replies
9. Programming
Hi
I have apeculiar problem with sockets.
I have a shared object for my client program.
when I send a request to the server, it is suppose to process and sends back the result string to the client.
For the first request, it is working fine i.e. client sends the req. and gets the... (1 Reply)
Discussion started by: axes
1 Replies
10. UNIX for Dummies Questions & Answers
Ok here's the situation
We have an application that our users log into over the network to one of our unix boxes (Solaris 8). I had this situation occur the other day where an user claimed that he totally shutdown the app because it froze up and wasn't able to log back in.
I performed a... (1 Reply)
Discussion started by: fusion99
1 Replies
Server::Relay(3pm) User Contributed Perl Documentation Server::Relay(3pm)
NAME
Net::SMTP::Server::Relay - A simple relay module for Net::SMTP::Server.
SYNOPSIS
use Carp;
use Net::SMTP::Server;
use Net::SMTP::Server::Client;
use Net::SMTP::Server::Relay;
$server = new Net::SMTP::Server('localhost', 25) ||
croak("Unable to handle client connection: $!
");
while($conn = $server->accept()) {
# We can perform all sorts of checks here for spammers, ACLs,
# and other useful stuff to check on a connection.
# Handle the client's connection and spawn off a new parser.
# This can/should be a fork() or a new thread,
# but for simplicity...
my $client = new Net::SMTP::Server::Client($conn) ||
croak("Unable to handle client connection: $!
");
# Process the client. This command will block until
# the connecting client completes the SMTP transaction.
$client->process || next;
# In this simple server, we're just relaying everything
# to a server. If a real server were implemented, you
# could save email to a file, or perform various other
# actions on it here.
my $relay = new Net::SMTP::Server::Relay($client->{FROM},
$client->{TO},
$client->{MSG});
}
DESCRIPTION
The Net::SMTP::Server::Relay module implements simple SMTP relaying for use with the Net::SMTP::Server module. All this module does is to
take a given message and iterate through the list of recipients, doing DNS lookups for the associated MX record and delivering the
messages. This module makes extensive use of the plethora of other modules already implemented for Perl (specifically the DNS and
Net::SMTP modules in this case), and should give but a glimpse of the potential for extending the Net::SMTP::Server's functionality to
provide a full-featured SMTP server, native to Perl.
The above example illustrates the use of the Net::SMTP::Server::Relay modules -- you simply have to instantiate the module, passing along
the sender, recipients, and message. More formally:
$relay = new Net::SMTP::Server::Relay($from, @to, $msg);
Where $from is the sender, @to is an array containing the list of recipients, and $msg is the message to relay.
AUTHOR AND COPYRIGHT Net::SMTP::Server / SMTP::Server is Copyright(C) 1999, MacGyver (aka Habeeb J. Dihu) <macgyver@tos.net>. ALL RIGHTS
RESERVED.
You may distribute this package under the terms of either the GNU General Public License or the Artistic License, as specified in the Perl
README file.
SEE ALSO
Net::SMTP::Server::Server, Net::SMTP::Server::Client
perl v5.10.1 1999-12-28 Server::Relay(3pm)