Soundtrack: About Recording Latency


 
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Old 11-18-2008
Soundtrack: About Recording Latency

Audio recorded with Soundtrack may not be in sync with existing tracks in the project. After recording an audio clip, the clip is slightly out of sync with the other tracks in the project. Typically, this occurs on computers with a single microprocessor. The latency may be more pronounced on computers with slower microprocessors.

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get_sound_input_cap_parm(3alleg4)				  Allegro manual				 get_sound_input_cap_parm(3alleg4)

NAME
get_sound_input_cap_parm - Detects if the specified recording parameters are supported. Allegro game programming library. SYNOPSIS
#include <allegro.h> int get_sound_input_cap_parm(int rate, int bits, int stereo); DESCRIPTION
Checks whether the specified recording frequency, number of bits, and mono/stereo mode are supported (and how) by the current audio driver. RETURN VALUE
The function returns one of the following possible values: 0 = It is impossible to record in this format. 1 = Recording is possible, but audio output will be suspended. 2 = Recording is possible at the same time as playing other sounds (full duplex sound card). -n = Sampling rate not supported, but rate 'n' would work instead. SEE ALSO
start_sound_input(3alleg4), get_sound_input_cap_bits(3alleg4), get_sound_input_cap_rate(3alleg4), get_sound_input_cap_stereo(3alleg4) Allegro version 4.4.2 get_sound_input_cap_parm(3alleg4)