Final Cut Pro: Creating an Easy Setup for capturing DV with 32 kHz audio


 
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Operating Systems OS X (Apple) OS X Support RSS Final Cut Pro: Creating an Easy Setup for capturing DV with 32 kHz audio
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Old 11-17-2008
Final Cut Pro: Creating an Easy Setup for capturing DV with 32 kHz audio

If you often need to capture DV (digital video) that has an audio sample rate of 32 kHz, you may want to create an Easy Setup in Final Cut Pro with all the necessary settings.Note: the typical reason to set your DV camcorder to record at 32 kHz is for 4-channel audio. In most circumstances, you'll get best results by setting the camcorder to record audio at the standard sample rate of 48 kHz (2-channel). Follow this procedure for capturing material already recorded at 32 kHz.

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send_sound(1)						      General Commands Manual						     send_sound(1)

NAME
send_sound - play an audio file SYNOPSIS
[-format_switch] [] [] [] [] [] DESCRIPTION
This command plays an audio file. is the command used when you double-click an audio file from the HP VUE File Manager. The file begins playing, according to the settings of the Audio Control Panel. is one these formats: Sun file format NeXT file format Microsoft RIFF Waveform file format MuLaw format ALaw linear 16-bit format offset (unsigned) linear 8-bit format linear 8-bit format If you omit the filename with this option, plays the audio data from plays the file on the output of an audio server identified by system which is either a system name or a TCP/IP address. plays the file the number of times you supply. Note that you cannot use this option if the source is a filename is required. plays file with the priority you supply, either or sets the sample rate of the source audio. plays the audio file at the sampling rate you enter. plays a stereo file. This option is needed only for a raw data file with stereo data. AUTHOR
was developed by HP. NeXT is a trademark of NeXT Computers, Inc. Microsoft is a trademark of Microsoft Corporation. SEE ALSO
audio(5), asecure(1M), aserver(1M), attributes(1), convert(1). send_sound(1)