I'm trying to record audio using Audacity 2.0.5 installed from SlackBuilds. My system is 64-bit Slackware 14.1 and a sound card is Intel HD Audio. I didn't change my sound system to OSS. (Default sound system in Slackware 14.1 is ALSA, isn't it?) First, I set Internal Microphone slider in KMix... (2 Replies)
I am having trouble understanding the difference between a passthrough device and a named device and when you would use one or the other to access equipment.
As an example, we have a tape library and giving the command
"camcontrol devlist" gives the following output:
akx# camcontrol... (1 Reply)
3D Sound Support Classes(3) Coin 3D Sound Support Classes(3)NAME
3D Sound Support Classes -
Classes
class SoAudioDevice
The SoAudioDevice class is used to control an audio device.
The SoAudioDevice class is responsible for initialization of an audio device, as well as enabling and disabling sound. It is a singleton
class. "
class SoListener
The SoListener class defines listener attributes used when rendering sound.
When rendering geometry, one needs to have a camera defining certain attributes related to vieweing. The SoListener plays a similar role
when it comes to rendering audio. "
class SoVRMLAudioClip
The SoVRMLAudioClip class is used to load and store audio data.
Audio data is loaded using the simage library, so make sure you have built the simage library with support for the audio file formats you
intend to use (libogg, libvorbis and libvorbisfile for OggVorbis, libsndfile for WAV and several other formats). "
class SoVRMLSound
The SoVRMLSound class is used to represent a sound source.
The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium,
and is used by permission of the Consortium: "
Detailed DescriptionAuthor
Generated automatically by Doxygen for Coin from the source code.
Version 3.1.3 Wed May 23 2012 3D Sound Support Classes(3)