Query: get_z_rotate_matrix
OS: osx
Section: 3alleg4
Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar
get_z_rotate_matrix(3alleg4) Allegro manual get_z_rotate_matrix(3alleg4) NAME
get_z_rotate_matrix, get_z_rotate_matrix_f - Construct Z axis rotation matrices. Allegro game programming library. SYNOPSIS
#include <allegro.h> void get_z_rotate_matrix(MATRIX *m, fixed r); void get_z_rotate_matrix_f(MATRIX_f *m, float r); DESCRIPTION
Construct Z axis rotation matrices, storing them in m. When applied to a point, these matrices will rotate it about the Z axis by the spec- ified angle (given in binary, 256 degrees to a circle format). SEE ALSO
apply_matrix(3alleg4), get_rotation_matrix(3alleg4), get_x_rotate_matrix(3alleg4), get_y_rotate_matrix(3alleg4) Allegro version 4.4.2 get_z_rotate_matrix(3alleg4)
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