osx man page for get_z_rotate_matrix

Query: get_z_rotate_matrix

OS: osx

Section: 3alleg4

Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar

get_z_rotate_matrix(3alleg4)					  Allegro manual				      get_z_rotate_matrix(3alleg4)

NAME
get_z_rotate_matrix, get_z_rotate_matrix_f - Construct Z axis rotation matrices. Allegro game programming library. SYNOPSIS
#include <allegro.h> void get_z_rotate_matrix(MATRIX *m, fixed r); void get_z_rotate_matrix_f(MATRIX_f *m, float r); DESCRIPTION
Construct Z axis rotation matrices, storing them in m. When applied to a point, these matrices will rotate it about the Z axis by the spec- ified angle (given in binary, 256 degrees to a circle format). SEE ALSO
apply_matrix(3alleg4), get_rotation_matrix(3alleg4), get_x_rotate_matrix(3alleg4), get_y_rotate_matrix(3alleg4) Allegro version 4.4.2 get_z_rotate_matrix(3alleg4)
Related Man Pages
get_rotation_matrix(3alleg4) - centos
get_rotation_matrix_f(3alleg4) - centos
get_rotation_matrix_f(3alleg4) - suse
get_rotation_matrix(3alleg4) - osx
get_rotation_matrix_f(3alleg4) - osx
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