get_x_rotate_matrix(3alleg4) osx man page | unix.com

Man Page: get_x_rotate_matrix

Operating Environment: osx

Section: 3alleg4

get_x_rotate_matrix(3alleg4)					  Allegro manual				      get_x_rotate_matrix(3alleg4)

NAME
get_x_rotate_matrix, get_x_rotate_matrix_f - Construct X axis rotation matrices. Allegro game programming library. SYNOPSIS
#include <allegro.h> void get_x_rotate_matrix(MATRIX *m, fixed r); void get_x_rotate_matrix_f(MATRIX_f *m, float r); DESCRIPTION
Construct X axis rotation matrices, storing them in m. When applied to a point, these matrices will rotate it about the X axis by the spec- ified angle (given in binary, 256 degrees to a circle format). SEE ALSO
apply_matrix(3alleg4), get_rotation_matrix(3alleg4), get_y_rotate_matrix(3alleg4), get_z_rotate_matrix(3alleg4) Allegro version 4.4.2 get_x_rotate_matrix(3alleg4)
Related Man Pages
get_rotation_matrix_f(3alleg4) - debian
get_rotation_matrix_f(3alleg4) - centos
get_rotation_matrix_f(3alleg4) - suse
get_rotation_matrix_f(3alleg4) - v7
get_rotation_matrix_f(3alleg4) - osx
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