destroy_rle_sprite(3alleg4) osx man page | unix.com

Man Page: destroy_rle_sprite

Operating Environment: osx

Section: 3alleg4

destroy_rle_sprite(3alleg4)					  Allegro manual				       destroy_rle_sprite(3alleg4)

NAME
destroy_rle_sprite - Destroys an RLE sprite. Allegro game programming library. SYNOPSIS
#include <allegro.h> void destroy_rle_sprite(RLE_SPRITE *sprite); DESCRIPTION
Destroys an RLE sprite structure previously returned by get_rle_sprite(). If you pass a NULL pointer this function won't do anything. Use this once you are done with an RLE sprite to avoid memory leaks in your program. SEE ALSO
get_rle_sprite(3alleg4) Allegro version 4.4.2 destroy_rle_sprite(3alleg4)
Related Man Pages
draw_trans_rle_sprite(3alleg4) - debian
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draw_lit_rle_sprite(3alleg4) - suse
draw_trans_rle_sprite(3alleg4) - v7
draw_trans_rle_sprite(3alleg4) - osx
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