get_rle_sprite(3alleg4) Allegro manual get_rle_sprite(3alleg4)NAME
get_rle_sprite - Creates an RLE sprite using a bitmap as source. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
RLE_SPRITE *get_rle_sprite(BITMAP *bitmap);
DESCRIPTION
Creates an RLE sprite based on the specified bitmap (which must be a memory bitmap). Remember to free this RLE sprite later to avoid memory
leaks. Example:
RLE_SPRITE *rle;
BITMAP *bmp;
...
/* Create RLE sprite from an existent bitmap. */
rle = get_rle_sprite(bmp);
if (!rle)
abort_on_error("Couldn't create RLE sprite!");
/* We don't need the bitmap any more.*/
destroy_bitmap(bmp);
/* Use the RLE sprite. */
...
/* Destroy it when we don't need it any more. */
destroy_rle_sprite(rle);
RETURN VALUE
Returns a pointer to the created RLE sprite, or NULL if the RLE sprite could not be created. Remember to free this RLE sprite later to
avoid memory leaks.
SEE ALSO draw_rle_sprite(3alleg4), destroy_rle_sprite(3alleg4)Allegro version 4.4.2 get_rle_sprite(3alleg4)
Check Out this Related Man Page
get_compiled_sprite(3alleg4) Allegro manual get_compiled_sprite(3alleg4)NAME
get_compiled_sprite - Creates a compiled sprite using a bitmap as source. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
COMPILED_SPRITE *get_compiled_sprite(BITMAP *bitmap, int planar);
DESCRIPTION
Creates a compiled sprite based on the specified bitmap (which must be a memory bitmap). Compiled sprites are device-dependent, so you have
to specify whether to compile it into a linear or planar format. Pass FALSE as the second parameter if you are going to be drawing it onto
memory bitmaps or mode 13h and SVGA screen bitmaps, and pass TRUE if you are going to draw it onto mode-X or Xtended mode screen bitmaps.
Example:
COMPILED_SPRITE *cspr;
BITMAP *bmp;
...
/* Create compiled sprite from an existent bitmap. */
cspr = get_compiled_sprite(bmp, 0);
if (!cspr)
abort_on_error("Couldn't create compiled sprite!");
/* We don't need the bitmap any more.*/
destroy_bitmap(bmp);
/* Use the compiled sprite. */
...
/* Destroy it when we don't need it any more. */
destroy_compiled_sprite(cspr);
Returns a pointer to the created compiled sprite, or NULL if the compiled sprite could not be created. Remember to free this compiled
sprite later to avoid memory leaks.
SEE ALSO draw_compiled_sprite(3alleg4), destroy_compiled_sprite(3alleg4)Allegro version 4.4.2 get_compiled_sprite(3alleg4)
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