Query: apply_matrix
OS: netbsd
Section: 3alleg4
Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar
apply_matrix(3alleg4) Allegro manual apply_matrix(3alleg4)NAMEapply_matrix, apply_matrix_f - Multiplies a point by a transformation matrix. Allegro game programming library.SYNOPSIS#include <allegro.h> void apply_matrix(const MATRIX *m, fixed x, y, z, *xout, *yout, *zout); void apply_matrix_f(const MATRIX_f *m, float x, y, z, *xout, *yout, *zout);DESCRIPTIONMultiplies the point (x, y, z) by the transformation matrix m, storing the result in (*xout, *yout, *zout).SEE ALSOmatrix_mul(3alleg4), ex12bit(3alleg4), ex3d(3alleg4), exstars(3alleg4) Allegro version 4.4.2 apply_matrix(3alleg4)
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