Query: cross_product
OS: linux
Section: 3alleg4
Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar
cross_product(3alleg4) Allegro manual cross_product(3alleg4) NAME
cross_product, cross_product_f - Calculates the cross product. Allegro game programming library. SYNOPSIS
#include <allegro.h> void cross_product(fixed x1, y1, z1, x2, y2, z2, *xout, *yout, *zout); void cross_product_f(float x1, y1, z1, x2, y2, z2, *xout, *yout, *zout); DESCRIPTION
Calculates the cross product (x1, y1, z1) x (x2, y2, z2), storing the result in (*xout, *yout, *zout). The cross product is perpendicular to both of the input vectors, so it can be used to generate polygon normals. SEE ALSO
dot_product(3alleg4), polygon_z_normal(3alleg4), normalize_vector(3alleg4), exstars(3alleg4) Allegro version 4.4.2 cross_product(3alleg4)
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